package magic.model.trigger; import magic.model.MagicGame; import magic.model.MagicPermanent; import magic.model.event.MagicEvent; import magic.model.event.MagicSourceEvent; public abstract class LifeIsGainedTrigger extends MagicTrigger<MagicLifeChangeTriggerData> { public LifeIsGainedTrigger(final int priority) { super(priority); } public LifeIsGainedTrigger() {} @Override public boolean accept(final MagicPermanent permanent, final MagicLifeChangeTriggerData data) { return data.amount > 0; } @Override public MagicTriggerType getType() { return MagicTriggerType.WhenLifeIsGained; } public static LifeIsGainedTrigger createYou(final MagicSourceEvent sourceEvent) { return new LifeIsGainedTrigger() { @Override public boolean accept(final MagicPermanent permanent, final MagicLifeChangeTriggerData data) { return super.accept(permanent, data) && permanent.isController(data.player); } @Override public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent, final MagicLifeChangeTriggerData data) { return sourceEvent.getTriggerEvent(permanent); } }; } }