package magic.model.trigger;
import magic.model.MagicGame;
import magic.model.MagicPermanent;
import magic.model.event.MagicEvent;
import magic.model.event.MagicSourceEvent;
public abstract class LifeIsGainedTrigger extends MagicTrigger<MagicLifeChangeTriggerData> {
public LifeIsGainedTrigger(final int priority) {
super(priority);
}
public LifeIsGainedTrigger() {}
@Override
public boolean accept(final MagicPermanent permanent, final MagicLifeChangeTriggerData data) {
return data.amount > 0;
}
@Override
public MagicTriggerType getType() {
return MagicTriggerType.WhenLifeIsGained;
}
public static LifeIsGainedTrigger createYou(final MagicSourceEvent sourceEvent) {
return new LifeIsGainedTrigger() {
@Override
public boolean accept(final MagicPermanent permanent, final MagicLifeChangeTriggerData data) {
return super.accept(permanent, data) && permanent.isController(data.player);
}
@Override
public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent, final MagicLifeChangeTriggerData data) {
return sourceEvent.getTriggerEvent(permanent);
}
};
}
}