package magic.test; import magic.model.MagicDuel; import magic.model.MagicGame; import magic.model.MagicPlayer; import magic.model.phase.MagicMainPhase; class TestMorph extends TestGameBuilder { public MagicGame getGame() { final MagicDuel duel=createDuel(); final MagicGame game=duel.nextGame(); game.setPhase(MagicMainPhase.getFirstInstance()); final MagicPlayer player=game.getPlayer(0); final MagicPlayer opponent=game.getPlayer(1); MagicPlayer P = player; P.setLife(5); addToLibrary(P, "Forest", 20); createPermanent(P, "Thousand Winds", false, 3); createPermanent(P, "Island", false, 9); createPermanent(P, "Forest", false, 1); addToHand(P, "Backslide", 2); addToHand(P, "Giant Growth", 1); addToHand(P, "Lightning Bolt", 1); addToHand(P, "Thousand Winds", 1); P = opponent; P.setLife(1); addToLibrary(P, "Forest", 20); // createPermanent(P, "Island", false, 8); // createPermanent(P, "Grizzly Bears", false, 1); addToHand(P, "Ludevic's Test Subject", 2); return game; } }