package magic.model.trigger;
import magic.model.MagicGame;
import magic.model.MagicPermanent;
import magic.model.event.MagicEvent;
import magic.model.event.MagicSourceEvent;
public abstract class LandfallTrigger extends OtherEntersBattlefieldTrigger {
public LandfallTrigger(final int priority) {
super(priority);
}
public LandfallTrigger() {}
@Override
public boolean accept(final MagicPermanent permanent, final MagicPermanent played) {
return played.isFriend(permanent) && played.isLand();
}
public static final LandfallTrigger create(final MagicSourceEvent sourceEvent) {
return new LandfallTrigger() {
@Override
public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent, final MagicPermanent played) {
return sourceEvent.getTriggerEvent(permanent);
}
};
}
}