package magic.test; import magic.model.MagicDuel; import magic.model.MagicGame; import magic.model.MagicPlayer; import magic.model.phase.MagicMainPhase; class TestBlockTriggers extends TestGameBuilder { public MagicGame getGame() { final MagicDuel duel=createDuel(); final MagicGame game=duel.nextGame(); game.setPhase(MagicMainPhase.getFirstInstance()); final MagicPlayer player=game.getPlayer(0); final MagicPlayer opponent=game.getPlayer(1); MagicPlayer P = player; P.setLife(4); P.setPoison(0); addToLibrary(P,"Plains",10); createPermanent(P,"Forest",8); createPermanent(P,"Plains",8); createPermanent(P,"Chromatic Lantern",true,1); addToHand(P, "Dazzling Beauty"); addToHand(P, "Fog Patch"); addToHand(P, "Curtain of Light"); P = opponent; P.setLife(2); P.setPoison(0); addToLibrary(P,"Island",10); createPermanent(P,"Deepwood Wolverine"); createPermanent(P,"Brushwagg"); createPermanent(P,"Gustcloak Runner"); createPermanent(P,"Thresher Beast"); createPermanent(P,"Silkenfist Order"); return game; } }