package magic.test; import magic.ai.MagicAIImpl; import magic.model.MagicDuel; import magic.model.MagicGame; import magic.model.MagicPlayer; import magic.model.phase.MagicUpkeepPhase; class TestHandSize extends TestGameBuilder { public MagicGame getGame() { final MagicDuel duel=createDuel(MagicAIImpl.MCTS,8); final MagicGame game=duel.nextGame(); game.setPhase(MagicUpkeepPhase.getInstance()); game.setTurnPlayer(game.getPlayer(1)); game.setTurn(24); final MagicPlayer player=game.getPlayer(0); final MagicPlayer opponent=game.getPlayer(1); MagicPlayer P = player; P.setLife(20); addToLibrary(P, "Island", 22); createPermanent(P,"Island",5); addToHand(P, "Thought Nibbler", 1); addToHand(P, "Thought Eater", 1); addToHand(P, "Thought Devourer", 1); addToHand(P, "Island", 3); P = opponent; P.setLife(20); addToLibrary(P, "Island", 20); return game; } }