package magic.model.action;
import magic.model.MagicGame;
import magic.model.MagicLocationType;
import magic.model.MagicPlayer;
import magic.model.event.MagicCipherEvent;
import magic.model.stack.MagicCardOnStack;
public class CipherAction extends MagicAction {
private final MagicCardOnStack cardOnStack;
private final MagicPlayer controller;
public CipherAction(final MagicCardOnStack aCardOnStack, final MagicPlayer aController) {
cardOnStack = aCardOnStack;
controller = aController;
}
@Override
public void doAction(final MagicGame game) {
if (cardOnStack.isRepresentedByACard()) {
// prevent auto move to graveyard
game.doAction(new ChangeCardDestinationAction(cardOnStack, MagicLocationType.Battlefield));
game.addEvent(new MagicCipherEvent(cardOnStack, controller));
}
}
@Override
public void undoAction(final MagicGame game) {
}
}