package magic.model.trigger;
import magic.model.MagicDamage;
import magic.model.MagicPermanent;
public abstract class ThisDamagePlayerTrigger extends DamageIsDealtTrigger {
public ThisDamagePlayerTrigger() {}
public boolean accept(final MagicPermanent permanent, final MagicDamage damage) {
return super.accept(permanent, damage) &&
damage.isSource(permanent) &&
damage.isTargetPlayer();
}
}