package magic.test; import magic.ai.MagicAIImpl; import magic.model.MagicDuel; import magic.model.MagicGame; import magic.model.MagicPlayer; import magic.model.phase.MagicUpkeepPhase; /* *Attempt to show the AI 'messing around' with Noxious Revival and Brave the Elements. Occasionally loops. * * Issue #174 * */ class TestNoxious extends TestGameBuilder { public MagicGame getGame() { final MagicDuel duel=createDuel(MagicAIImpl.MCTS, 8); final MagicGame game=duel.nextGame(); game.setPhase(MagicUpkeepPhase.getInstance()); final MagicPlayer player=game.getPlayer(0); final MagicPlayer opponent=game.getPlayer(1); MagicPlayer P = player; P.setLife(10); addToLibrary(P, "Forest", 20); createPermanent(P,"Plains"); createPermanent(P,"Forest"); createPermanent(P, "Grizzly Bears"); P = opponent; P.setLife(10); addToLibrary(P, "Forest", 18); addToGraveyard(P,"Grizzly Bears",1); addToGraveyard(P,"Noxious Revival",1); addToGraveyard(P,"Brave the Elements",1); addToHand(P,"Noxious Revival",1); createPermanent(P, "Forest"); createPermanent(P, "Plains"); return game; } }