package magic.test; import magic.model.MagicDuel; import magic.model.MagicGame; import magic.model.MagicPlayer; import magic.model.phase.MagicMainPhase; class TestReplicate extends TestGameBuilder { public MagicGame getGame() { final MagicDuel duel=createDuel(); final MagicGame game=duel.nextGame(); game.setPhase(MagicMainPhase.getFirstInstance()); final MagicPlayer player=game.getPlayer(0); final MagicPlayer opponent=game.getPlayer(1); MagicPlayer P = player; P.setLife(10); addToLibrary(P, "Plains", 10); createPermanent(P,"Rupture Spire",false,8); createPermanent(P,"Thieving Magpie",false,1); addToHand(P,"Leap of Flame",1); addToHand(P,"Train of Thought",1); addToHand(P,"Pyromatics",1); addToHand(P,"Shattering Spree",1); addToHand(P,"Grapeshot",1); P = opponent; P.setLife(10); addToLibrary(P, "Plains", 10); createPermanent(P,"Rupture Spire",false,8); createPermanent(P,"Thieving Magpie",false,1); addToHand(P,"Leap of Flame",1); addToHand(P,"Train of Thought",1); addToHand(P,"Pyromatics",1); addToHand(P,"Shattering Spree",1); addToHand(P,"Grapeshot",1); return game; } }