package magic.test; import magic.ai.MagicAIImpl; import magic.model.MagicDuel; import magic.model.MagicGame; import magic.model.MagicPlayer; import magic.model.phase.*; /* * AI should attack with Bears and kill player in two turns. * Instead AI wastes the Wastelands to destroy Dark Citadel. */ class TestRedundantWasteland extends TestGameBuilder { public MagicGame getGame() { final MagicDuel duel=createDuel(MagicAIImpl.MCTS, 6); final MagicGame game=duel.nextGame(); game.setPhase(MagicUpkeepPhase.getInstance()); final MagicPlayer player=game.getPlayer(0); final MagicPlayer opponent=game.getPlayer(1); MagicPlayer P = player; P.setLife(8); addToLibrary(P, "Forest", 20); createPermanent(P, "Darksteel Citadel", false, 8); addToHand(P, "Lightning Bolt", 1); P = opponent; P.setLife(8); addToLibrary(P, "Forest", 20); createPermanent(P, "Wasteland", false, 2); createPermanent(P, "Grizzly Bears", false, 2); return game; } }