package magic.test; import magic.ai.MagicAIImpl; import magic.model.MagicDuel; import magic.model.MagicGame; import magic.model.MagicPlayer; import magic.model.phase.MagicMainPhase; /* *Test to try and get the AI to use Gilder Bairn. Using Gilder Bairn is the only win condition (Short of running out of cards) * MMAB has trouble. MCTS fares better. * * Issue #300 * */ class TestBairn extends TestGameBuilder { public MagicGame getGame() { final MagicDuel duel=createDuel(MagicAIImpl.MCTS,8); final MagicGame game=duel.nextGame(); game.setPhase(MagicMainPhase.getFirstInstance()); final MagicPlayer player=game.getPlayer(0); final MagicPlayer opponent=game.getPlayer(1); MagicPlayer P = player; P.setLife(20); addToLibrary(P, "Forest", 20); createPermanent(P, "Wall of Denial", 5); P = opponent; P.setLife(20); addToLibrary(P, "Island", 20); createPermanent(P, "Island", 10); createPermanent(P, "Gilder Bairn"); createPermanent(P, "Paradise Mantle", 1); addToHand(P, "Simic Initiate", 4); return game; } }