package magic.test; import magic.model.MagicDuel; import magic.model.MagicGame; import magic.model.MagicPlayer; import magic.model.phase.MagicEndOfTurnPhase; class TestSearch extends TestGameBuilder { public MagicGame getGame() { final MagicDuel duel=createDuel(); final MagicGame game=duel.nextGame(); game.setPhase(MagicEndOfTurnPhase.getInstance()); final MagicPlayer player=game.getPlayer(0); final MagicPlayer opponent=game.getPlayer(1); MagicPlayer P = player; P.setLife(6); addToLibrary(P, "Bayou", 1); addToLibrary(P, "Badlands", 1); addToLibrary(P, "Goblin King", 4); addToLibrary(P, "Forest", 20); addToLibrary(P, "Island", 20); createPermanent(P,"Rupture Spire",false,9); createPermanent(P, "Grizzly Bears", false, 2); addToHand(P, "Misty Rainforest", 1); addToHand(P, "Terramorphic Expanse", 1); addToHand(P, "Rampant Growth", 1); addToHand(P, "Farseek", 1); addToHand(P, "Verdant Catacombs", 1); addToHand(P, "Sylvan Scrying", 2); addToHand(P, "Perilous Forays", 1); addToHand(P, "Primeval Titan", 1); addToHand(P,"Altar of Bone",1); addToHand(P, "Goblin Matron", 1); P = opponent; P.setLife(6); addToLibrary(P, "Mountain", 20); createPermanent(P,"Rupture Spire",false,9); createPermanent(P, "Grizzly Bears", false, 1); addToGraveyard(P, "Ink-Eyes, Servant of Oni", 1); return game; } }