package magic.test; import magic.model.MagicDuel; import magic.model.MagicGame; import magic.model.MagicPlayer; import magic.model.phase.MagicMainPhase; class TestTectonicEdge extends TestGameBuilder { public MagicGame getGame() { final MagicDuel duel=createDuel(); final MagicGame game=duel.nextGame(); game.setPhase(MagicMainPhase.getFirstInstance()); final MagicPlayer player=game.getPlayer(0); final MagicPlayer opponent=game.getPlayer(1); MagicPlayer P = player; P.setLife(4); P.setPoison(6); addToLibrary(P,"Plains",10); createPermanent(P,"Rupture Spire",false,1); addToHand(P,"Tectonic Edge",1); addToHand(P,"Vivid Crag",1); addToHand(P,"Stonework Puma",1); addToHand(P,"Llanowar Elves",1); P = opponent; P.setLife(1); P.setPoison(8); addToLibrary(P,"Island",10); createPermanent(P,"Rupture Spire",false,3); createPermanent(P,"Tectonic Edge",false,3); addToHand(P,"Vines of Vastwood",1); addToHand(P,"Inkwell Leviathan",1); return game; } }