package magic.test; import magic.model.MagicDuel; import magic.model.MagicGame; import magic.model.MagicPlayer; import magic.model.phase.MagicMainPhase; class TestPopulate extends TestGameBuilder { public MagicGame getGame() { final MagicDuel duel=createDuel(); final MagicGame game=duel.nextGame(); game.setPhase(MagicMainPhase.getFirstInstance()); final MagicPlayer player=game.getPlayer(0); final MagicPlayer opponent=game.getPlayer(1); MagicPlayer P = player; P.setLife(20); addToLibrary(P, "Plains", 10); createPermanent(P,"Rupture Spire",false,8); addToHand(P, "Eyes in the Skies", 1); addToHand(P, "Trostani, Selesnya's Voice", 1); addToHand(P, "Vitu-Ghazi Guildmage", 1); addToHand(P, "Wayfaring Temple", 1); addToHand(P, "Horncaller's Chant", 1); addToHand(P, "Druid's Deliverance", 1); P = opponent; P.setLife(10); addToLibrary(P, "Plains", 10); createPermanent(P,"Rupture Spire",false,8); addToHand(P, "Growing Ranks", 1); addToHand(P, "Rootborn Defenses", 1); addToHand(P, "Sundering Growth", 1); addToHand(P, "Trostani's Judgement", 1); addToHand(P, "Coursers' Accord", 1); return game; } }