package magic.test; import magic.ai.MagicAIImpl; import magic.model.MagicDuel; import magic.model.MagicGame; import magic.model.MagicPlayer; import magic.model.phase.MagicUpkeepPhase; /* There's 4 elves and a bunch of island in the AI's hand - after 4 draws it * will draw a Breaching Leviathan which it won't be able to cast as it hasn't * been playing any islands * * Attempt to display AI declining to play lands * * Issue #333 * */ class TestLandPreference extends TestGameBuilder { public MagicGame getGame() { final MagicDuel duel=createDuel(MagicAIImpl.MCTS,8); final MagicGame game=duel.nextGame(); game.setPhase(MagicUpkeepPhase.getInstance()); game.setTurnPlayer(game.getPlayer(1)); game.setTurn(24); final MagicPlayer player=game.getPlayer(0); final MagicPlayer opponent=game.getPlayer(1); MagicPlayer P = player; P.setLife(20); addToLibrary(P, "Forest", 22); createPermanent(P,"Steel Wall",4); P = opponent; P.setLife(20); addToLibrary(P, "Breaching Leviathan", 1); addToLibrary(P, "Island", 5); addToHand(P, "Savaen Elves",4); addToHand(P, "Island", 3); createPermanent(P,"Forest"); return game; } }