package magic.model.trigger; import magic.model.MagicGame; import magic.model.MagicPermanent; import magic.model.action.ChangeTurnPTAction; import magic.model.event.MagicEvent; public class BlocksPumpTrigger extends BlocksTrigger { private final int amountPower; private final int amountToughness; public BlocksPumpTrigger(final int amountPower, final int amountToughness) { this.amountPower = amountPower; this.amountToughness = amountToughness; } @Override public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicPermanent blocker) { return (permanent == blocker) ? new MagicEvent( permanent, this, "SN gets " + getString(amountPower) + "/" + getString(amountToughness) + " until end of turn." ): MagicEvent.NONE; } @Override public void executeEvent(final MagicGame game, final MagicEvent event) { game.doAction(new ChangeTurnPTAction( event.getPermanent(), amountPower, amountToughness )); } private String getString(final int pt) { return pt >= 0 ? "+" + pt : Integer.toString(pt); } }