package magic.model.trigger;
import magic.model.MagicGame;
import magic.model.MagicPayedCost;
import magic.model.MagicPermanent;
import magic.model.action.TapAction;
import magic.model.condition.MagicCondition;
import magic.model.event.MagicEvent;
public class EntersTappedUnlessTrigger extends EntersBattlefieldTrigger {
private final MagicCondition condition;
public EntersTappedUnlessTrigger(final MagicCondition condition) {
super(MagicTrigger.REPLACEMENT);
this.condition = condition;
}
@Override
public MagicEvent executeTrigger(final MagicGame game, final MagicPermanent permanent, final MagicPayedCost payedCost) {
return condition.accept(permanent) ?
new MagicEvent(
permanent,
this,
"SN enters the battlefield tapped."
) :
MagicEvent.NONE;
}
@Override
public void executeEvent(final MagicGame game, final MagicEvent event) {
game.doAction(TapAction.Enters(event.getPermanent()));
}
}