package magic.model.trigger; import magic.model.MagicGame; import magic.model.MagicPayedCost; import magic.model.MagicPermanent; import magic.model.action.TapAction; import magic.model.condition.MagicCondition; import magic.model.event.MagicEvent; public class EntersTappedUnlessTrigger extends EntersBattlefieldTrigger { private final MagicCondition condition; public EntersTappedUnlessTrigger(final MagicCondition condition) { super(MagicTrigger.REPLACEMENT); this.condition = condition; } @Override public MagicEvent executeTrigger(final MagicGame game, final MagicPermanent permanent, final MagicPayedCost payedCost) { return condition.accept(permanent) ? new MagicEvent( permanent, this, "SN enters the battlefield tapped." ) : MagicEvent.NONE; } @Override public void executeEvent(final MagicGame game, final MagicEvent event) { game.doAction(TapAction.Enters(event.getPermanent())); } }