package magic.model.trigger; import magic.model.MagicGame; import magic.model.MagicPermanent; import magic.model.condition.MagicCondition; import magic.model.event.MagicEvent; import magic.model.event.MagicSourceEvent; public abstract class BattalionTrigger extends ThisAttacksTrigger { @Override public boolean accept(final MagicPermanent permanent, final MagicPermanent attacker) { return super.accept(permanent, attacker) && MagicCondition.THREE_ATTACKERS_CONDITION.accept(permanent); } public static final BattalionTrigger create(final MagicSourceEvent sourceEvent) { return new BattalionTrigger() { @Override public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent, final MagicPermanent attacker) { return sourceEvent.getTriggerEvent(permanent); } }; } }