package magic.test; import magic.ai.MagicAIImpl; import magic.model.MagicDuel; import magic.model.MagicGame; import magic.model.MagicPlayer; import magic.model.phase.*; // 1. Click on Lighting Bolt // 2. Click on Undo // 3. wait for 1000 log messages to appear in log // 4. Try to continue the game normally, it will be slower than before class TestSlowLog extends TestGameBuilder { public MagicGame getGame() { final MagicDuel duel=createDuel(MagicAIImpl.MCTS, 6); final MagicGame game=duel.nextGame(); game.setPhase(MagicUpkeepPhase.getInstance()); final MagicPlayer player=game.getPlayer(0); final MagicPlayer opponent=game.getPlayer(1); MagicPlayer P = player; P.setLife(1); addToLibrary(P, "Forest", 20); createPermanent(P, "Island", false, 15); createPermanent(P, "Chromatic Lantern", false, 1); createPermanent(P, "Grizzly Bears", false, 1); addToHand(P, "Lightning Bolt", 15); P = opponent; P.setLife(2); addToLibrary(P, "Forest", 20); createPermanent(P, "Island", false, 7); createPermanent(P, "Chromatic Lantern", false, 1); createPermanent(P, "Grizzly Bears", false, 1); for (int i = 0; i < 1000; i++) { game.logMessage(P, "msg " + i); } return game; } }