package magic.test; import magic.model.MagicDuel; import magic.model.MagicGame; import magic.model.MagicPlayer; import magic.model.phase.MagicMainPhase; class TestBattalion extends TestGameBuilder { public MagicGame getGame() { final MagicDuel duel=createDuel(); final MagicGame game=duel.nextGame(); game.setPhase(MagicMainPhase.getFirstInstance()); final MagicPlayer player=game.getPlayer(0); final MagicPlayer opponent=game.getPlayer(1); MagicPlayer P = player; P.setLife(20); addToLibrary(P, "Plains", 10); createPermanent(P,"Rupture Spire",false,8); addToHand(P, "Bomber Corps", 1); addToHand(P, "Boros Elite", 1); addToHand(P, "Daring Skyjek", 1); addToHand(P, "Firefist Striker", 1); addToHand(P, "Firemane Avenger", 1); addToHand(P, "Frontline Medic", 1); addToHand(P, "Legion Loyalist", 1); addToHand(P, "Nav Squad Commandos", 1); addToHand(P, "Ordruun Veteran", 1); addToHand(P, "Warmind Infantry", 1); addToHand(P, "Wojek Halberdiers", 1); P = opponent; P.setLife(10); addToLibrary(P, "Plains", 10); createPermanent(P,"Rupture Spire",false,8); addToHand(P, "Grizzly Bears", 1); addToHand(P, "Manalith", 1); return game; } }