package magic.test; import magic.model.MagicDuel; import magic.model.MagicGame; import magic.model.MagicPlayer; import magic.model.phase.MagicMainPhase; class TestPersistUndying extends TestGameBuilder { public MagicGame getGame() { final MagicDuel duel=createDuel(); final MagicGame game=duel.nextGame(); game.setPhase(MagicMainPhase.getFirstInstance()); final MagicPlayer player=game.getPlayer(0); final MagicPlayer opponent=game.getPlayer(1); MagicPlayer P = player; P.setLife(20); addToLibrary(P, "Plains", 10); createPermanent(P,"Rupture Spire",false,9); createPermanent(P,"Antler Skulkin",false,1); addToHand(P, "Murderous Redcap", 1); addToHand(P, "Vorapede", 1); addToHand(P, "Wingrattle Scarecrow", 1); addToHand(P, "Lightning Bolt", 2); addToHand(P, "White Knight", 1); P = opponent; P.setLife(10); addToLibrary(P, "Plains", 10); createPermanent(P,"Rupture Spire",false,8); addToHand(P, "Rendclaw Trow", 1); addToHand(P, "Young Wolf", 1); return game; } }