package magic.model.trigger;
import magic.model.MagicCard;
import magic.model.MagicCounterType;
import magic.model.MagicGame;
import magic.model.MagicPermanent;
import magic.model.action.MagicPlayMod;
import magic.model.action.ReanimateAction;
import magic.model.event.MagicEvent;
public class UndyingTrigger extends ThisDiesTrigger {
private static final UndyingTrigger INSTANCE = new UndyingTrigger();
private UndyingTrigger() {}
public static final UndyingTrigger create() {
return INSTANCE;
}
@Override
public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicPermanent died) {
return permanent.getCounters(MagicCounterType.PlusOne) == 0 ?
new MagicEvent(
permanent,
this,
"Return SN to play under its " +
"owner's control with a +1/+1 counter on it."
):
MagicEvent.NONE;
}
@Override
public void executeEvent(final MagicGame game, final MagicEvent event) {
final MagicCard card = event.getPermanent().getCard();
game.doAction(new ReanimateAction(
card,
card.getOwner(),
MagicPlayMod.UNDYING
));
}
}