package magic.model.trigger; import magic.model.MagicCard; import magic.model.MagicCounterType; import magic.model.MagicGame; import magic.model.MagicPermanent; import magic.model.action.MagicPlayMod; import magic.model.action.ReanimateAction; import magic.model.event.MagicEvent; public class UndyingTrigger extends ThisDiesTrigger { private static final UndyingTrigger INSTANCE = new UndyingTrigger(); private UndyingTrigger() {} public static final UndyingTrigger create() { return INSTANCE; } @Override public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicPermanent died) { return permanent.getCounters(MagicCounterType.PlusOne) == 0 ? new MagicEvent( permanent, this, "Return SN to play under its " + "owner's control with a +1/+1 counter on it." ): MagicEvent.NONE; } @Override public void executeEvent(final MagicGame game, final MagicEvent event) { final MagicCard card = event.getPermanent().getCard(); game.doAction(new ReanimateAction( card, card.getOwner(), MagicPlayMod.UNDYING )); } }