package magic.model.event;
import magic.model.MagicGame;
import magic.model.MagicPermanent;
import magic.model.action.TapAction;
import magic.model.condition.MagicCondition;
public class MagicTapEvent extends MagicEvent {
private static final MagicCondition cond = MagicCondition.CAN_TAP_CONDITION;
public MagicTapEvent(final MagicPermanent permanent) {
super(
permanent,
EVENT_ACTION,
"Tap SN."
);
}
private static final MagicEventAction EVENT_ACTION = (final MagicGame game, final MagicEvent event) ->
game.doAction(new TapAction(event.getPermanent()));
@Override
public boolean isSatisfied() {
return cond.accept(getSource()) && super.isSatisfied();
}
}