package magic.model.action; import magic.model.MagicGame; import magic.model.MagicPermanent; import magic.model.MagicPowerToughness; import magic.model.mstatic.MagicLayer; import magic.model.mstatic.MagicStatic; public class ChangeTurnPTAction extends MagicAction { private final MagicPermanent permanent; private final int power; private final int toughness; public ChangeTurnPTAction(final MagicPermanent permanent,final int power,final int toughness) { this.permanent=permanent; this.power=power; this.toughness=toughness; } @Override public void doAction(final MagicGame game) { game.doAction(new AddStaticAction( permanent, new MagicStatic(MagicLayer.ModPT, MagicStatic.UntilEOT) { @Override public void modPowerToughness(final MagicPermanent source, final MagicPermanent permanent, final MagicPowerToughness pt) { pt.add(power, toughness); } } )); } @Override public void undoAction(final MagicGame game) { } }