package magic.model.trigger; import magic.model.MagicGame; import magic.model.MagicPayedCost; import magic.model.MagicPermanent; import magic.model.action.ChangeLifeAction; import magic.model.action.TapAction; import magic.model.choice.MagicMayChoice; import magic.model.event.MagicEvent; public class RavnicaLandTrigger extends EntersBattlefieldTrigger { private static final RavnicaLandTrigger INSTANCE = new RavnicaLandTrigger(); private RavnicaLandTrigger() { super(MagicTrigger.REPLACEMENT); } public static RavnicaLandTrigger create() { return INSTANCE; } @Override public MagicEvent executeTrigger(final MagicGame game, final MagicPermanent permanent, final MagicPayedCost payedCost) { if (permanent.getController().getLife() < 2) { game.doAction(TapAction.Enters(permanent)); return MagicEvent.NONE; } else { return new MagicEvent( permanent, new MagicMayChoice(), this, "PN may$ pay 2 life. If PN doesn't, SN enters the battlefield tapped." ); } } @Override public void executeEvent(final MagicGame game, final MagicEvent event) { if (event.isYes()) { game.doAction(new ChangeLifeAction(event.getPlayer(),-2)); } else { game.doAction(TapAction.Enters(event.getPermanent())); } } }