package magic.test; import magic.model.MagicDuel; import magic.model.MagicGame; import magic.model.MagicPlayer; import magic.model.phase.MagicMainPhase; class TestLoseControl extends TestGameBuilder { public MagicGame getGame() { final MagicDuel duel=createDuel(); final MagicGame game=duel.nextGame(); game.setPhase(MagicMainPhase.getFirstInstance()); final MagicPlayer player=game.getPlayer(0); final MagicPlayer opponent=game.getPlayer(1); MagicPlayer P = player; P.setLife(20); addToLibrary(P, "Plains", 10); createPermanent(P,"Forest",5); createPermanent(P,"Island",4); addToHand(P,"Sower of Temptation",1); P = opponent; P.setLife(20); addToLibrary(P, "Forest", 10); createPermanent(P,"Thelonite Druid"); createPermanent(P,"Forest",1); return game; } }