package magic.test; import magic.ai.MagicAIImpl; import magic.model.MagicDuel; import magic.model.MagicGame; import magic.model.MagicPlayer; import magic.model.phase.*; class TestSurge extends TestGameBuilder { public MagicGame getGame() { final MagicDuel duel=createDuel(MagicAIImpl.MCTS, 6); final MagicGame game=duel.nextGame(); game.setPhase(MagicUpkeepPhase.getInstance()); final MagicPlayer player=game.getPlayer(0); final MagicPlayer opponent=game.getPlayer(1); MagicPlayer P = player; P.setLife(10); addToLibrary(P, "Forest", 20); createPermanent(P, "Forest", false, 8); createPermanent(P, "Chromatic Lantern", false, 1); addToHand(P, "Lightning Bolt", 2); addToHand(P, "Comparative Analysis", 1); addToHand(P, "Reckless Bushwhacker", 1); addToHand(P, "Tyrant of Valakut", 1); addToHand(P, "Crush of Tentacles", 1); P = opponent; P.setLife(10); addToLibrary(P, "Forest", 20); createPermanent(P, "Forest", false, 8); createPermanent(P, "Chromatic Lantern", false, 1); createPermanent(P, "Wind Drake", false, 1); return game; } }