package magic.test; import magic.ai.MagicAIImpl; import magic.model.MagicDuel; import magic.model.MagicGame; import magic.model.MagicPlayer; import magic.model.phase.MagicMainPhase; class TestSacTargeted extends TestGameBuilder { public MagicGame getGame() { final MagicDuel duel=createDuel(MagicAIImpl.MCTS,8); final MagicGame game=duel.nextGame(); game.setPhase(MagicMainPhase.getFirstInstance()); final MagicPlayer player=game.getPlayer(0); final MagicPlayer opponent=game.getPlayer(1); MagicPlayer P = player; P.setLife(20); addToLibrary(P, "Forest", 20); createPermanent(P, "Steel Wall"); createPermanent(P, "Prodigal Sorcerer"); addToHand(P, "Valorous Stance", 4); addToHand(P, "Horobi, Death's Wail"); addToHand(P, "Spinal Graft"); addToHand(P, "Phantasmal Image"); addToHand(P, "Withstand Death"); createPermanent(P,"Forest", 10); createPermanent(P, "Chromatic Lantern"); P = opponent; P.setLife(20); addToLibrary(P, "Island", 20); createPermanent(P, "Island", 10); createPermanent(P, "Chromatic Lantern"); addToHand(P, "Phantasmal Image"); return game; } }