package net.minecraft.world.storage; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.util.BlockPos; import net.minecraft.world.EnumDifficulty; import net.minecraft.world.GameRules; import net.minecraft.world.WorldSettings; import net.minecraft.world.WorldType; public class DerivedWorldInfo extends WorldInfo { /** Instance of WorldInfo. */ private final WorldInfo theWorldInfo; private static final String __OBFID = "CL_00000584"; public DerivedWorldInfo(WorldInfo p_i2145_1_) { this.theWorldInfo = p_i2145_1_; } /** * Gets the NBTTagCompound for the worldInfo */ public NBTTagCompound getNBTTagCompound() { return this.theWorldInfo.getNBTTagCompound(); } /** * Creates a new NBTTagCompound for the world, with the given NBTTag as the "Player" */ public NBTTagCompound cloneNBTCompound(NBTTagCompound nbt) { return this.theWorldInfo.cloneNBTCompound(nbt); } /** * Returns the seed of current world. */ public long getSeed() { return this.theWorldInfo.getSeed(); } /** * Returns the x spawn position */ public int getSpawnX() { return this.theWorldInfo.getSpawnX(); } /** * Return the Y axis spawning point of the player. */ public int getSpawnY() { return this.theWorldInfo.getSpawnY(); } /** * Returns the z spawn position */ public int getSpawnZ() { return this.theWorldInfo.getSpawnZ(); } public long getWorldTotalTime() { return this.theWorldInfo.getWorldTotalTime(); } /** * Get current world time */ public long getWorldTime() { return this.theWorldInfo.getWorldTime(); } /** * Returns the player's NBTTagCompound to be loaded */ public NBTTagCompound getPlayerNBTTagCompound() { return this.theWorldInfo.getPlayerNBTTagCompound(); } /** * Get current world name */ public String getWorldName() { return this.theWorldInfo.getWorldName(); } /** * Returns the save version of this world */ public int getSaveVersion() { return this.theWorldInfo.getSaveVersion(); } /** * Returns true if it is thundering, false otherwise. */ public boolean isThundering() { return this.theWorldInfo.isThundering(); } /** * Returns the number of ticks until next thunderbolt. */ public int getThunderTime() { return this.theWorldInfo.getThunderTime(); } /** * Returns true if it is raining, false otherwise. */ public boolean isRaining() { return this.theWorldInfo.isRaining(); } /** * Return the number of ticks until rain. */ public int getRainTime() { return this.theWorldInfo.getRainTime(); } /** * Gets the GameType. */ public WorldSettings.GameType getGameType() { return this.theWorldInfo.getGameType(); } public void incrementTotalWorldTime(long p_82572_1_) {} /** * Set current world time */ public void setWorldTime(long p_76068_1_) {} public void setSpawn(BlockPos spawnPoint) {} public void setWorldName(String p_76062_1_) {} /** * Sets the save version of the world */ public void setSaveVersion(int p_76078_1_) {} /** * Sets whether it is thundering or not. */ public void setThundering(boolean p_76069_1_) {} /** * Defines the number of ticks until next thunderbolt. */ public void setThunderTime(int p_76090_1_) {} /** * Sets whether it is raining or not. */ public void setRaining(boolean p_76084_1_) {} /** * Sets the number of ticks until rain. */ public void setRainTime(int p_76080_1_) {} /** * Get whether the map features (e.g. strongholds) generation is enabled or disabled. */ public boolean isMapFeaturesEnabled() { return this.theWorldInfo.isMapFeaturesEnabled(); } /** * Returns true if hardcore mode is enabled, otherwise false */ public boolean isHardcoreModeEnabled() { return this.theWorldInfo.isHardcoreModeEnabled(); } public WorldType getTerrainType() { return this.theWorldInfo.getTerrainType(); } public void setTerrainType(WorldType p_76085_1_) {} /** * Returns true if commands are allowed on this World. */ public boolean areCommandsAllowed() { return this.theWorldInfo.areCommandsAllowed(); } public void setAllowCommands(boolean allow) {} /** * Returns true if the World is initialized. */ public boolean isInitialized() { return this.theWorldInfo.isInitialized(); } /** * Sets the initialization status of the World. */ public void setServerInitialized(boolean initializedIn) {} /** * Gets the GameRules class Instance. */ public GameRules getGameRulesInstance() { return this.theWorldInfo.getGameRulesInstance(); } public EnumDifficulty getDifficulty() { return this.theWorldInfo.getDifficulty(); } public void setDifficulty(EnumDifficulty newDifficulty) {} public boolean isDifficultyLocked() { return this.theWorldInfo.isDifficultyLocked(); } public void setDifficultyLocked(boolean locked) {} }