package net.minecraft.world.gen.feature;
import java.util.Random;
import net.minecraft.init.Blocks;
import net.minecraft.util.BlockPos;
import net.minecraft.world.World;
public class WorldGenCactus extends WorldGenerator
{
private static final String __OBFID = "CL_00000404";
public boolean generate(World worldIn, Random p_180709_2_, BlockPos p_180709_3_)
{
for (int var4 = 0; var4 < 10; ++var4)
{
BlockPos var5 = p_180709_3_.add(p_180709_2_.nextInt(8) - p_180709_2_.nextInt(8), p_180709_2_.nextInt(4) - p_180709_2_.nextInt(4), p_180709_2_.nextInt(8) - p_180709_2_.nextInt(8));
if (worldIn.isAirBlock(var5))
{
int var6 = 1 + p_180709_2_.nextInt(p_180709_2_.nextInt(3) + 1);
for (int var7 = 0; var7 < var6; ++var7)
{
if (Blocks.cactus.canBlockStay(worldIn, var5))
{
worldIn.setBlockState(var5.offsetUp(var7), Blocks.cactus.getDefaultState(), 2);
}
}
}
}
return true;
}
}