package net.minecraft.world.gen.feature; import java.util.Random; import net.minecraft.init.Blocks; import net.minecraft.util.BlockPos; import net.minecraft.world.World; public class WorldGenCactus extends WorldGenerator { private static final String __OBFID = "CL_00000404"; public boolean generate(World worldIn, Random p_180709_2_, BlockPos p_180709_3_) { for (int var4 = 0; var4 < 10; ++var4) { BlockPos var5 = p_180709_3_.add(p_180709_2_.nextInt(8) - p_180709_2_.nextInt(8), p_180709_2_.nextInt(4) - p_180709_2_.nextInt(4), p_180709_2_.nextInt(8) - p_180709_2_.nextInt(8)); if (worldIn.isAirBlock(var5)) { int var6 = 1 + p_180709_2_.nextInt(p_180709_2_.nextInt(3) + 1); for (int var7 = 0; var7 < var6; ++var7) { if (Blocks.cactus.canBlockStay(worldIn, var5)) { worldIn.setBlockState(var5.offsetUp(var7), Blocks.cactus.getDefaultState(), 2); } } } } return true; } }