package net.minecraft.tileentity;
import net.minecraft.block.Block;
import net.minecraft.block.BlockFurnace;
import net.minecraft.block.material.Material;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.init.Blocks;
import net.minecraft.init.Items;
import net.minecraft.inventory.Container;
import net.minecraft.inventory.ContainerFurnace;
import net.minecraft.inventory.ISidedInventory;
import net.minecraft.inventory.SlotFurnaceFuel;
import net.minecraft.item.Item;
import net.minecraft.item.ItemBlock;
import net.minecraft.item.ItemHoe;
import net.minecraft.item.ItemStack;
import net.minecraft.item.ItemSword;
import net.minecraft.item.ItemTool;
import net.minecraft.item.crafting.FurnaceRecipes;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.nbt.NBTTagList;
import net.minecraft.server.gui.IUpdatePlayerListBox;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.MathHelper;
public class TileEntityFurnace extends TileEntityLockable implements IUpdatePlayerListBox, ISidedInventory
{
private static final int[] slotsTop = new int[] {0};
private static final int[] slotsBottom = new int[] {2, 1};
private static final int[] slotsSides = new int[] {1};
/**
* The ItemStacks that hold the items currently being used in the furnace
*/
private ItemStack[] furnaceItemStacks = new ItemStack[3];
/** The number of ticks that the furnace will keep burning */
private int furnaceBurnTime;
/**
* The number of ticks that a fresh copy of the currently-burning item would keep the furnace burning for
*/
private int currentItemBurnTime;
private int field_174906_k;
private int field_174905_l;
private String furnaceCustomName;
private static final String __OBFID = "CL_00000357";
/**
* Returns the number of slots in the inventory.
*/
public int getSizeInventory()
{
return this.furnaceItemStacks.length;
}
/**
* Returns the stack in slot i
*/
public ItemStack getStackInSlot(int slotIn)
{
return this.furnaceItemStacks[slotIn];
}
/**
* Removes from an inventory slot (first arg) up to a specified number (second arg) of items and returns them in a
* new stack.
*/
public ItemStack decrStackSize(int index, int count)
{
if (this.furnaceItemStacks[index] != null)
{
ItemStack var3;
if (this.furnaceItemStacks[index].stackSize <= count)
{
var3 = this.furnaceItemStacks[index];
this.furnaceItemStacks[index] = null;
return var3;
}
else
{
var3 = this.furnaceItemStacks[index].splitStack(count);
if (this.furnaceItemStacks[index].stackSize == 0)
{
this.furnaceItemStacks[index] = null;
}
return var3;
}
}
else
{
return null;
}
}
/**
* When some containers are closed they call this on each slot, then drop whatever it returns as an EntityItem -
* like when you close a workbench GUI.
*/
public ItemStack getStackInSlotOnClosing(int index)
{
if (this.furnaceItemStacks[index] != null)
{
ItemStack var2 = this.furnaceItemStacks[index];
this.furnaceItemStacks[index] = null;
return var2;
}
else
{
return null;
}
}
/**
* Sets the given item stack to the specified slot in the inventory (can be crafting or armor sections).
*/
public void setInventorySlotContents(int index, ItemStack stack)
{
boolean var3 = stack != null && stack.isItemEqual(this.furnaceItemStacks[index]) && ItemStack.areItemStackTagsEqual(stack, this.furnaceItemStacks[index]);
this.furnaceItemStacks[index] = stack;
if (stack != null && stack.stackSize > this.getInventoryStackLimit())
{
stack.stackSize = this.getInventoryStackLimit();
}
if (index == 0 && !var3)
{
this.field_174905_l = this.func_174904_a(stack);
this.field_174906_k = 0;
this.markDirty();
}
}
/**
* Gets the name of this command sender (usually username, but possibly "Rcon")
*/
public String getName()
{
return this.hasCustomName() ? this.furnaceCustomName : "container.furnace";
}
/**
* Returns true if this thing is named
*/
public boolean hasCustomName()
{
return this.furnaceCustomName != null && this.furnaceCustomName.length() > 0;
}
public void setCustomInventoryName(String p_145951_1_)
{
this.furnaceCustomName = p_145951_1_;
}
public void readFromNBT(NBTTagCompound compound)
{
super.readFromNBT(compound);
NBTTagList var2 = compound.getTagList("Items", 10);
this.furnaceItemStacks = new ItemStack[this.getSizeInventory()];
for (int var3 = 0; var3 < var2.tagCount(); ++var3)
{
NBTTagCompound var4 = var2.getCompoundTagAt(var3);
byte var5 = var4.getByte("Slot");
if (var5 >= 0 && var5 < this.furnaceItemStacks.length)
{
this.furnaceItemStacks[var5] = ItemStack.loadItemStackFromNBT(var4);
}
}
this.furnaceBurnTime = compound.getShort("BurnTime");
this.field_174906_k = compound.getShort("CookTime");
this.field_174905_l = compound.getShort("CookTimeTotal");
this.currentItemBurnTime = getItemBurnTime(this.furnaceItemStacks[1]);
if (compound.hasKey("CustomName", 8))
{
this.furnaceCustomName = compound.getString("CustomName");
}
}
public void writeToNBT(NBTTagCompound compound)
{
super.writeToNBT(compound);
compound.setShort("BurnTime", (short)this.furnaceBurnTime);
compound.setShort("CookTime", (short)this.field_174906_k);
compound.setShort("CookTimeTotal", (short)this.field_174905_l);
NBTTagList var2 = new NBTTagList();
for (int var3 = 0; var3 < this.furnaceItemStacks.length; ++var3)
{
if (this.furnaceItemStacks[var3] != null)
{
NBTTagCompound var4 = new NBTTagCompound();
var4.setByte("Slot", (byte)var3);
this.furnaceItemStacks[var3].writeToNBT(var4);
var2.appendTag(var4);
}
}
compound.setTag("Items", var2);
if (this.hasCustomName())
{
compound.setString("CustomName", this.furnaceCustomName);
}
}
/**
* Returns the maximum stack size for a inventory slot. Seems to always be 64, possibly will be extended. *Isn't
* this more of a set than a get?*
*/
public int getInventoryStackLimit()
{
return 64;
}
/**
* Furnace isBurning
*/
public boolean isBurning()
{
return this.furnaceBurnTime > 0;
}
/**
* Updates the JList with a new model.
*/
public void update()
{
boolean var1 = this.isBurning();
boolean var2 = false;
if (this.isBurning())
{
--this.furnaceBurnTime;
}
if (!this.worldObj.isRemote)
{
if (!this.isBurning() && (this.furnaceItemStacks[1] == null || this.furnaceItemStacks[0] == null))
{
if (!this.isBurning() && this.field_174906_k > 0)
{
this.field_174906_k = MathHelper.clamp_int(this.field_174906_k - 2, 0, this.field_174905_l);
}
}
else
{
if (!this.isBurning() && this.canSmelt())
{
this.currentItemBurnTime = this.furnaceBurnTime = getItemBurnTime(this.furnaceItemStacks[1]);
if (this.isBurning())
{
var2 = true;
if (this.furnaceItemStacks[1] != null)
{
--this.furnaceItemStacks[1].stackSize;
if (this.furnaceItemStacks[1].stackSize == 0)
{
Item var3 = this.furnaceItemStacks[1].getItem().getContainerItem();
this.furnaceItemStacks[1] = var3 != null ? new ItemStack(var3) : null;
}
}
}
}
if (this.isBurning() && this.canSmelt())
{
++this.field_174906_k;
if (this.field_174906_k == this.field_174905_l)
{
this.field_174906_k = 0;
this.field_174905_l = this.func_174904_a(this.furnaceItemStacks[0]);
this.smeltItem();
var2 = true;
}
}
else
{
this.field_174906_k = 0;
}
}
if (var1 != this.isBurning())
{
var2 = true;
BlockFurnace.func_176446_a(this.isBurning(), this.worldObj, this.pos);
}
}
if (var2)
{
this.markDirty();
}
}
public int func_174904_a(ItemStack p_174904_1_)
{
return 200;
}
/**
* Returns true if the furnace can smelt an item, i.e. has a source item, destination stack isn't full, etc.
*/
private boolean canSmelt()
{
if (this.furnaceItemStacks[0] == null)
{
return false;
}
else
{
ItemStack var1 = FurnaceRecipes.instance().getSmeltingResult(this.furnaceItemStacks[0]);
return var1 == null ? false : (this.furnaceItemStacks[2] == null ? true : (!this.furnaceItemStacks[2].isItemEqual(var1) ? false : (this.furnaceItemStacks[2].stackSize < this.getInventoryStackLimit() && this.furnaceItemStacks[2].stackSize < this.furnaceItemStacks[2].getMaxStackSize() ? true : this.furnaceItemStacks[2].stackSize < var1.getMaxStackSize())));
}
}
/**
* Turn one item from the furnace source stack into the appropriate smelted item in the furnace result stack
*/
public void smeltItem()
{
if (this.canSmelt())
{
ItemStack var1 = FurnaceRecipes.instance().getSmeltingResult(this.furnaceItemStacks[0]);
if (this.furnaceItemStacks[2] == null)
{
this.furnaceItemStacks[2] = var1.copy();
}
else if (this.furnaceItemStacks[2].getItem() == var1.getItem())
{
++this.furnaceItemStacks[2].stackSize;
}
if (this.furnaceItemStacks[0].getItem() == Item.getItemFromBlock(Blocks.sponge) && this.furnaceItemStacks[0].getMetadata() == 1 && this.furnaceItemStacks[1] != null && this.furnaceItemStacks[1].getItem() == Items.bucket)
{
this.furnaceItemStacks[1] = new ItemStack(Items.water_bucket);
}
--this.furnaceItemStacks[0].stackSize;
if (this.furnaceItemStacks[0].stackSize <= 0)
{
this.furnaceItemStacks[0] = null;
}
}
}
/**
* Returns the number of ticks that the supplied fuel item will keep the furnace burning, or 0 if the item isn't
* fuel
*/
public static int getItemBurnTime(ItemStack p_145952_0_)
{
if (p_145952_0_ == null)
{
return 0;
}
else
{
Item var1 = p_145952_0_.getItem();
if (var1 instanceof ItemBlock && Block.getBlockFromItem(var1) != Blocks.air)
{
Block var2 = Block.getBlockFromItem(var1);
if (var2 == Blocks.wooden_slab)
{
return 150;
}
if (var2.getMaterial() == Material.wood)
{
return 300;
}
if (var2 == Blocks.coal_block)
{
return 16000;
}
}
return var1 instanceof ItemTool && ((ItemTool)var1).getToolMaterialName().equals("WOOD") ? 200 : (var1 instanceof ItemSword && ((ItemSword)var1).getToolMaterialName().equals("WOOD") ? 200 : (var1 instanceof ItemHoe && ((ItemHoe)var1).getMaterialName().equals("WOOD") ? 200 : (var1 == Items.stick ? 100 : (var1 == Items.coal ? 1600 : (var1 == Items.lava_bucket ? 20000 : (var1 == Item.getItemFromBlock(Blocks.sapling) ? 100 : (var1 == Items.blaze_rod ? 2400 : 0)))))));
}
}
public static boolean isItemFuel(ItemStack p_145954_0_)
{
return getItemBurnTime(p_145954_0_) > 0;
}
/**
* Do not make give this method the name canInteractWith because it clashes with Container
*/
public boolean isUseableByPlayer(EntityPlayer playerIn)
{
return this.worldObj.getTileEntity(this.pos) != this ? false : playerIn.getDistanceSq((double)this.pos.getX() + 0.5D, (double)this.pos.getY() + 0.5D, (double)this.pos.getZ() + 0.5D) <= 64.0D;
}
public void openInventory(EntityPlayer playerIn) {}
public void closeInventory(EntityPlayer playerIn) {}
/**
* Returns true if automation is allowed to insert the given stack (ignoring stack size) into the given slot.
*/
public boolean isItemValidForSlot(int index, ItemStack stack)
{
return index == 2 ? false : (index != 1 ? true : isItemFuel(stack) || SlotFurnaceFuel.func_178173_c_(stack));
}
public int[] getSlotsForFace(EnumFacing side)
{
return side == EnumFacing.DOWN ? slotsBottom : (side == EnumFacing.UP ? slotsTop : slotsSides);
}
/**
* Returns true if automation can insert the given item in the given slot from the given side. Args: slot, item,
* side
*/
public boolean canInsertItem(int slotIn, ItemStack itemStackIn, EnumFacing direction)
{
return this.isItemValidForSlot(slotIn, itemStackIn);
}
/**
* Returns true if automation can extract the given item in the given slot from the given side. Args: slot, item,
* side
*/
public boolean canExtractItem(int slotId, ItemStack stack, EnumFacing direction)
{
if (direction == EnumFacing.DOWN && slotId == 1)
{
Item var4 = stack.getItem();
if (var4 != Items.water_bucket && var4 != Items.bucket)
{
return false;
}
}
return true;
}
public String getGuiID()
{
return "minecraft:furnace";
}
public Container createContainer(InventoryPlayer playerInventory, EntityPlayer playerIn)
{
return new ContainerFurnace(playerInventory, this);
}
public int getField(int id)
{
switch (id)
{
case 0:
return this.furnaceBurnTime;
case 1:
return this.currentItemBurnTime;
case 2:
return this.field_174906_k;
case 3:
return this.field_174905_l;
default:
return 0;
}
}
public void setField(int id, int value)
{
switch (id)
{
case 0:
this.furnaceBurnTime = value;
break;
case 1:
this.currentItemBurnTime = value;
break;
case 2:
this.field_174906_k = value;
break;
case 3:
this.field_174905_l = value;
}
}
public int getFieldCount()
{
return 4;
}
public void clearInventory()
{
for (int var1 = 0; var1 < this.furnaceItemStacks.length; ++var1)
{
this.furnaceItemStacks[var1] = null;
}
}
}