package net.minecraft.inventory; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.ItemStack; public class Slot { /** The index of the slot in the inventory. */ private final int slotIndex; /** The inventory we want to extract a slot from. */ public final IInventory inventory; /** the id of the slot(also the index in the inventory arraylist) */ public int slotNumber; /** display position of the inventory slot on the screen x axis */ public int xDisplayPosition; /** display position of the inventory slot on the screen y axis */ public int yDisplayPosition; private static final String __OBFID = "CL_00001762"; public Slot(IInventory p_i1824_1_, int p_i1824_2_, int p_i1824_3_, int p_i1824_4_) { this.inventory = p_i1824_1_; this.slotIndex = p_i1824_2_; this.xDisplayPosition = p_i1824_3_; this.yDisplayPosition = p_i1824_4_; } /** * if par2 has more items than par1, onCrafting(item,countIncrease) is called */ public void onSlotChange(ItemStack p_75220_1_, ItemStack p_75220_2_) { if (p_75220_1_ != null && p_75220_2_ != null) { if (p_75220_1_.getItem() == p_75220_2_.getItem()) { int var3 = p_75220_2_.stackSize - p_75220_1_.stackSize; if (var3 > 0) { this.onCrafting(p_75220_1_, var3); } } } } /** * the itemStack passed in is the output - ie, iron ingots, and pickaxes, not ore and wood. Typically increases an * internal count then calls onCrafting(item). */ protected void onCrafting(ItemStack p_75210_1_, int p_75210_2_) {} /** * the itemStack passed in is the output - ie, iron ingots, and pickaxes, not ore and wood. */ protected void onCrafting(ItemStack p_75208_1_) {} public void onPickupFromSlot(EntityPlayer playerIn, ItemStack stack) { this.onSlotChanged(); } /** * Check if the stack is a valid item for this slot. Always true beside for the armor slots. */ public boolean isItemValid(ItemStack stack) { return true; } /** * Helper fnct to get the stack in the slot. */ public ItemStack getStack() { return this.inventory.getStackInSlot(this.slotIndex); } /** * Returns if this slot contains a stack. */ public boolean getHasStack() { return this.getStack() != null; } /** * Helper method to put a stack in the slot. */ public void putStack(ItemStack p_75215_1_) { this.inventory.setInventorySlotContents(this.slotIndex, p_75215_1_); this.onSlotChanged(); } /** * Called when the stack in a Slot changes */ public void onSlotChanged() { this.inventory.markDirty(); } /** * Returns the maximum stack size for a given slot (usually the same as getInventoryStackLimit(), but 1 in the case * of armor slots) */ public int getSlotStackLimit() { return this.inventory.getInventoryStackLimit(); } public int func_178170_b(ItemStack p_178170_1_) { return this.getSlotStackLimit(); } /** * Decrease the size of the stack in slot (first int arg) by the amount of the second int arg. Returns the new * stack. */ public ItemStack decrStackSize(int p_75209_1_) { return this.inventory.decrStackSize(this.slotIndex, p_75209_1_); } /** * returns true if the slot exists in the given inventory and location */ public boolean isHere(IInventory p_75217_1_, int p_75217_2_) { return p_75217_1_ == this.inventory && p_75217_2_ == this.slotIndex; } /** * Return whether this slot's stack can be taken from this slot. */ public boolean canTakeStack(EntityPlayer p_82869_1_) { return true; } }