package net.minecraft.block;
import net.minecraft.block.material.Material;
import net.minecraft.block.properties.IProperty;
import net.minecraft.block.properties.PropertyDirection;
import net.minecraft.block.properties.PropertyInteger;
import net.minecraft.block.state.BlockState;
import net.minecraft.block.state.IBlockState;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.item.EntityFallingBlock;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.init.Blocks;
import net.minecraft.inventory.Container;
import net.minecraft.inventory.ContainerRepair;
import net.minecraft.util.BlockPos;
import net.minecraft.util.ChatComponentTranslation;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.IChatComponent;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.IInteractionObject;
import net.minecraft.world.World;
public class BlockAnvil extends BlockFalling
{
public static final PropertyDirection FACING = PropertyDirection.create("facing", EnumFacing.Plane.HORIZONTAL);
public static final PropertyInteger DAMAGE = PropertyInteger.create("damage", 0, 2);
private static final String __OBFID = "CL_00000192";
protected BlockAnvil()
{
super(Material.anvil);
this.setDefaultState(this.blockState.getBaseState().withProperty(FACING, EnumFacing.NORTH).withProperty(DAMAGE, Integer.valueOf(0)));
this.setLightOpacity(0);
this.setCreativeTab(CreativeTabs.tabDecorations);
}
public boolean isFullCube()
{
return false;
}
public boolean isOpaqueCube()
{
return false;
}
public IBlockState onBlockPlaced(World worldIn, BlockPos pos, EnumFacing facing, float hitX, float hitY, float hitZ, int meta, EntityLivingBase placer)
{
EnumFacing var9 = placer.func_174811_aO().rotateY();
return super.onBlockPlaced(worldIn, pos, facing, hitX, hitY, hitZ, meta, placer).withProperty(FACING, var9).withProperty(DAMAGE, Integer.valueOf(meta >> 2));
}
public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumFacing side, float hitX, float hitY, float hitZ)
{
if (!worldIn.isRemote)
{
playerIn.displayGui(new BlockAnvil.Anvil(worldIn, pos));
}
return true;
}
/**
* Get the damage value that this Block should drop
*/
public int damageDropped(IBlockState state)
{
return ((Integer)state.getValue(DAMAGE)).intValue();
}
public void setBlockBoundsBasedOnState(IBlockAccess access, BlockPos pos)
{
EnumFacing var3 = (EnumFacing)access.getBlockState(pos).getValue(FACING);
if (var3.getAxis() == EnumFacing.Axis.X)
{
this.setBlockBounds(0.0F, 0.0F, 0.125F, 1.0F, 1.0F, 0.875F);
}
else
{
this.setBlockBounds(0.125F, 0.0F, 0.0F, 0.875F, 1.0F, 1.0F);
}
}
protected void onStartFalling(EntityFallingBlock fallingEntity)
{
fallingEntity.setHurtEntities(true);
}
public void onEndFalling(World worldIn, BlockPos pos)
{
worldIn.playAuxSFX(1022, pos, 0);
}
/**
* Convert the given metadata into a BlockState for this Block
*/
public IBlockState getStateFromMeta(int meta)
{
return this.getDefaultState().withProperty(FACING, EnumFacing.getHorizontal(meta & 3)).withProperty(DAMAGE, Integer.valueOf((meta & 15) >> 2));
}
/**
* Convert the BlockState into the correct metadata value
*/
public int getMetaFromState(IBlockState state)
{
byte var2 = 0;
int var3 = var2 | ((EnumFacing)state.getValue(FACING)).getHorizontalIndex();
var3 |= ((Integer)state.getValue(DAMAGE)).intValue() << 2;
return var3;
}
protected BlockState createBlockState()
{
return new BlockState(this, new IProperty[] {FACING, DAMAGE});
}
public static class Anvil implements IInteractionObject
{
private final World world;
private final BlockPos position;
private static final String __OBFID = "CL_00002144";
public Anvil(World worldIn, BlockPos pos)
{
this.world = worldIn;
this.position = pos;
}
public String getName()
{
return "anvil";
}
public boolean hasCustomName()
{
return false;
}
public IChatComponent getDisplayName()
{
return new ChatComponentTranslation(Blocks.anvil.getUnlocalizedName() + ".name", new Object[0]);
}
public Container createContainer(InventoryPlayer playerInventory, EntityPlayer playerIn)
{
return new ContainerRepair(playerInventory, this.world, this.position, playerIn);
}
public String getGuiID()
{
return "minecraft:anvil";
}
}
}