package net.minecraft.block; import java.util.Random; import net.minecraft.block.material.MapColor; import net.minecraft.block.material.Material; import net.minecraft.block.state.IBlockState; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.init.Blocks; import net.minecraft.item.Item; public class BlockObsidian extends Block { private static final String __OBFID = "CL_00000279"; public BlockObsidian() { super(Material.rock); this.setCreativeTab(CreativeTabs.tabBlock); } /** * Get the Item that this Block should drop when harvested. * * @param fortune the level of the Fortune enchantment on the player's tool */ public Item getItemDropped(IBlockState state, Random rand, int fortune) { return Item.getItemFromBlock(Blocks.obsidian); } /** * Get the MapColor for this Block and the given BlockState */ public MapColor getMapColor(IBlockState state) { return MapColor.obsidianColor; } }