package net.minecraft.village;
import java.util.Iterator;
import java.util.List;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.IEntityLivingData;
import net.minecraft.entity.monster.EntityZombie;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.BlockPos;
import net.minecraft.util.MathHelper;
import net.minecraft.util.Vec3;
import net.minecraft.world.SpawnerAnimals;
import net.minecraft.world.World;
public class VillageSiege
{
private World worldObj;
private boolean field_75535_b;
private int field_75536_c = -1;
private int field_75533_d;
private int field_75534_e;
/** Instance of Village. */
private Village theVillage;
private int field_75532_g;
private int field_75538_h;
private int field_75539_i;
private static final String __OBFID = "CL_00001634";
public VillageSiege(World worldIn)
{
this.worldObj = worldIn;
}
/**
* Runs a single tick for the village siege
*/
public void tick()
{
if (this.worldObj.isDaytime())
{
this.field_75536_c = 0;
}
else if (this.field_75536_c != 2)
{
if (this.field_75536_c == 0)
{
float var1 = this.worldObj.getCelestialAngle(0.0F);
if ((double)var1 < 0.5D || (double)var1 > 0.501D)
{
return;
}
this.field_75536_c = this.worldObj.rand.nextInt(10) == 0 ? 1 : 2;
this.field_75535_b = false;
if (this.field_75536_c == 2)
{
return;
}
}
if (this.field_75536_c != -1)
{
if (!this.field_75535_b)
{
if (!this.func_75529_b())
{
return;
}
this.field_75535_b = true;
}
if (this.field_75534_e > 0)
{
--this.field_75534_e;
}
else
{
this.field_75534_e = 2;
if (this.field_75533_d > 0)
{
this.spawnZombie();
--this.field_75533_d;
}
else
{
this.field_75536_c = 2;
}
}
}
}
}
private boolean func_75529_b()
{
List var1 = this.worldObj.playerEntities;
Iterator var2 = var1.iterator();
while (var2.hasNext())
{
EntityPlayer var3 = (EntityPlayer)var2.next();
if (!var3.func_175149_v())
{
this.theVillage = this.worldObj.getVillageCollection().func_176056_a(new BlockPos(var3), 1);
if (this.theVillage != null && this.theVillage.getNumVillageDoors() >= 10 && this.theVillage.getTicksSinceLastDoorAdding() >= 20 && this.theVillage.getNumVillagers() >= 20)
{
BlockPos var4 = this.theVillage.func_180608_a();
float var5 = (float)this.theVillage.getVillageRadius();
boolean var6 = false;
int var7 = 0;
while (true)
{
if (var7 < 10)
{
float var8 = this.worldObj.rand.nextFloat() * (float)Math.PI * 2.0F;
this.field_75532_g = var4.getX() + (int)((double)(MathHelper.cos(var8) * var5) * 0.9D);
this.field_75538_h = var4.getY();
this.field_75539_i = var4.getZ() + (int)((double)(MathHelper.sin(var8) * var5) * 0.9D);
var6 = false;
Iterator var9 = this.worldObj.getVillageCollection().getVillageList().iterator();
while (var9.hasNext())
{
Village var10 = (Village)var9.next();
if (var10 != this.theVillage && var10.func_179866_a(new BlockPos(this.field_75532_g, this.field_75538_h, this.field_75539_i)))
{
var6 = true;
break;
}
}
if (var6)
{
++var7;
continue;
}
}
if (var6)
{
return false;
}
Vec3 var11 = this.func_179867_a(new BlockPos(this.field_75532_g, this.field_75538_h, this.field_75539_i));
if (var11 != null)
{
this.field_75534_e = 0;
this.field_75533_d = 20;
return true;
}
break;
}
}
}
}
return false;
}
private boolean spawnZombie()
{
Vec3 var1 = this.func_179867_a(new BlockPos(this.field_75532_g, this.field_75538_h, this.field_75539_i));
if (var1 == null)
{
return false;
}
else
{
EntityZombie var2;
try
{
var2 = new EntityZombie(this.worldObj);
var2.func_180482_a(this.worldObj.getDifficultyForLocation(new BlockPos(var2)), (IEntityLivingData)null);
var2.setVillager(false);
}
catch (Exception var4)
{
var4.printStackTrace();
return false;
}
var2.setLocationAndAngles(var1.xCoord, var1.yCoord, var1.zCoord, this.worldObj.rand.nextFloat() * 360.0F, 0.0F);
this.worldObj.spawnEntityInWorld(var2);
BlockPos var3 = this.theVillage.func_180608_a();
var2.func_175449_a(var3, this.theVillage.getVillageRadius());
return true;
}
}
private Vec3 func_179867_a(BlockPos p_179867_1_)
{
for (int var2 = 0; var2 < 10; ++var2)
{
BlockPos var3 = p_179867_1_.add(this.worldObj.rand.nextInt(16) - 8, this.worldObj.rand.nextInt(6) - 3, this.worldObj.rand.nextInt(16) - 8);
if (this.theVillage.func_179866_a(var3) && SpawnerAnimals.func_180267_a(EntityLiving.SpawnPlacementType.ON_GROUND, this.worldObj, var3))
{
return new Vec3((double)var3.getX(), (double)var3.getY(), (double)var3.getZ());
}
}
return null;
}
}