package net.minecraft.item;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.potion.PotionEffect;
import net.minecraft.stats.StatList;
import net.minecraft.world.World;
public class ItemFood extends Item
{
/** Number of ticks to run while 'EnumAction'ing until result. */
public final int itemUseDuration;
/** The amount this food item heals the player. */
private final int healAmount;
private final float saturationModifier;
/** Whether wolves like this food (true for raw and cooked porkchop). */
private final boolean isWolfsFavoriteMeat;
/**
* If this field is true, the food can be consumed even if the player don't need to eat.
*/
private boolean alwaysEdible;
/**
* represents the potion effect that will occurr upon eating this food. Set by setPotionEffect
*/
private int potionId;
/** set by setPotionEffect */
private int potionDuration;
/** set by setPotionEffect */
private int potionAmplifier;
/** probably of the set potion effect occurring */
private float potionEffectProbability;
private static final String __OBFID = "CL_00000036";
public ItemFood(int p_i45339_1_, float p_i45339_2_, boolean p_i45339_3_)
{
this.itemUseDuration = 32;
this.healAmount = p_i45339_1_;
this.isWolfsFavoriteMeat = p_i45339_3_;
this.saturationModifier = p_i45339_2_;
this.setCreativeTab(CreativeTabs.tabFood);
}
public ItemFood(int p_i45340_1_, boolean p_i45340_2_)
{
this(p_i45340_1_, 0.6F, p_i45340_2_);
}
/**
* Called when the player finishes using this Item (E.g. finishes eating.). Not called when the player stops using
* the Item before the action is complete.
*/
public ItemStack onItemUseFinish(ItemStack stack, World worldIn, EntityPlayer playerIn)
{
--stack.stackSize;
playerIn.getFoodStats().addStats(this, stack);
worldIn.playSoundAtEntity(playerIn, "random.burp", 0.5F, worldIn.rand.nextFloat() * 0.1F + 0.9F);
this.onFoodEaten(stack, worldIn, playerIn);
playerIn.triggerAchievement(StatList.objectUseStats[Item.getIdFromItem(this)]);
return stack;
}
protected void onFoodEaten(ItemStack p_77849_1_, World worldIn, EntityPlayer p_77849_3_)
{
if (!worldIn.isRemote && this.potionId > 0 && worldIn.rand.nextFloat() < this.potionEffectProbability)
{
p_77849_3_.addPotionEffect(new PotionEffect(this.potionId, this.potionDuration * 20, this.potionAmplifier));
}
}
/**
* How long it takes to use or consume an item
*/
public int getMaxItemUseDuration(ItemStack stack)
{
return 32;
}
/**
* returns the action that specifies what animation to play when the items is being used
*/
public EnumAction getItemUseAction(ItemStack stack)
{
return EnumAction.EAT;
}
/**
* Called whenever this item is equipped and the right mouse button is pressed. Args: itemStack, world, entityPlayer
*/
public ItemStack onItemRightClick(ItemStack itemStackIn, World worldIn, EntityPlayer playerIn)
{
if (playerIn.canEat(this.alwaysEdible))
{
playerIn.setItemInUse(itemStackIn, this.getMaxItemUseDuration(itemStackIn));
}
return itemStackIn;
}
public int getHealAmount(ItemStack itemStackIn)
{
return this.healAmount;
}
public float getSaturationModifier(ItemStack itemStackIn)
{
return this.saturationModifier;
}
/**
* Whether wolves like this food (true for raw and cooked porkchop).
*/
public boolean isWolfsFavoriteMeat()
{
return this.isWolfsFavoriteMeat;
}
/**
* sets a potion effect on the item. Args: int potionId, int duration (will be multiplied by 20), int amplifier,
* float probability of effect happening
*/
public ItemFood setPotionEffect(int p_77844_1_, int duration, int amplifier, float probability)
{
this.potionId = p_77844_1_;
this.potionDuration = duration;
this.potionAmplifier = amplifier;
this.potionEffectProbability = probability;
return this;
}
/**
* Set the field 'alwaysEdible' to true, and make the food edible even if the player don't need to eat.
*/
public ItemFood setAlwaysEdible()
{
this.alwaysEdible = true;
return this;
}
}