package net.minecraft.block;
import java.util.List;
import java.util.Random;
import net.minecraft.block.material.Material;
import net.minecraft.block.properties.IProperty;
import net.minecraft.block.properties.PropertyInteger;
import net.minecraft.block.state.BlockState;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.Entity;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.init.Items;
import net.minecraft.item.Item;
import net.minecraft.item.ItemArmor;
import net.minecraft.item.ItemBanner;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntityBanner;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.BlockPos;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.MathHelper;
import net.minecraft.world.World;
public class BlockCauldron extends Block
{
public static final PropertyInteger field_176591_a = PropertyInteger.create("level", 0, 3);
private static final String __OBFID = "CL_00000213";
public BlockCauldron()
{
super(Material.iron);
this.setDefaultState(this.blockState.getBaseState().withProperty(field_176591_a, Integer.valueOf(0)));
}
/**
* Add all collision boxes of this Block to the list that intersect with the given mask.
*
* @param collidingEntity the Entity colliding with this Block
*/
public void addCollisionBoxesToList(World worldIn, BlockPos pos, IBlockState state, AxisAlignedBB mask, List list, Entity collidingEntity)
{
this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 0.3125F, 1.0F);
super.addCollisionBoxesToList(worldIn, pos, state, mask, list, collidingEntity);
float var7 = 0.125F;
this.setBlockBounds(0.0F, 0.0F, 0.0F, var7, 1.0F, 1.0F);
super.addCollisionBoxesToList(worldIn, pos, state, mask, list, collidingEntity);
this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, var7);
super.addCollisionBoxesToList(worldIn, pos, state, mask, list, collidingEntity);
this.setBlockBounds(1.0F - var7, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F);
super.addCollisionBoxesToList(worldIn, pos, state, mask, list, collidingEntity);
this.setBlockBounds(0.0F, 0.0F, 1.0F - var7, 1.0F, 1.0F, 1.0F);
super.addCollisionBoxesToList(worldIn, pos, state, mask, list, collidingEntity);
this.setBlockBoundsForItemRender();
}
/**
* Sets the block's bounds for rendering it as an item
*/
public void setBlockBoundsForItemRender()
{
this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F);
}
public boolean isOpaqueCube()
{
return false;
}
public boolean isFullCube()
{
return false;
}
/**
* Called When an Entity Collided with the Block
*/
public void onEntityCollidedWithBlock(World worldIn, BlockPos pos, IBlockState state, Entity entityIn)
{
int var5 = ((Integer)state.getValue(field_176591_a)).intValue();
float var6 = (float)pos.getY() + (6.0F + (float)(3 * var5)) / 16.0F;
if (!worldIn.isRemote && entityIn.isBurning() && var5 > 0 && entityIn.getEntityBoundingBox().minY <= (double)var6)
{
entityIn.extinguish();
this.func_176590_a(worldIn, pos, state, var5 - 1);
}
}
public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumFacing side, float hitX, float hitY, float hitZ)
{
if (worldIn.isRemote)
{
return true;
}
else
{
ItemStack var9 = playerIn.inventory.getCurrentItem();
if (var9 == null)
{
return true;
}
else
{
int var10 = ((Integer)state.getValue(field_176591_a)).intValue();
Item var11 = var9.getItem();
if (var11 == Items.water_bucket)
{
if (var10 < 3)
{
if (!playerIn.capabilities.isCreativeMode)
{
playerIn.inventory.setInventorySlotContents(playerIn.inventory.currentItem, new ItemStack(Items.bucket));
}
this.func_176590_a(worldIn, pos, state, 3);
}
return true;
}
else
{
ItemStack var13;
if (var11 == Items.glass_bottle)
{
if (var10 > 0)
{
if (!playerIn.capabilities.isCreativeMode)
{
var13 = new ItemStack(Items.potionitem, 1, 0);
if (!playerIn.inventory.addItemStackToInventory(var13))
{
worldIn.spawnEntityInWorld(new EntityItem(worldIn, (double)pos.getX() + 0.5D, (double)pos.getY() + 1.5D, (double)pos.getZ() + 0.5D, var13));
}
else if (playerIn instanceof EntityPlayerMP)
{
((EntityPlayerMP)playerIn).sendContainerToPlayer(playerIn.inventoryContainer);
}
--var9.stackSize;
if (var9.stackSize <= 0)
{
playerIn.inventory.setInventorySlotContents(playerIn.inventory.currentItem, (ItemStack)null);
}
}
this.func_176590_a(worldIn, pos, state, var10 - 1);
}
return true;
}
else
{
if (var10 > 0 && var11 instanceof ItemArmor)
{
ItemArmor var12 = (ItemArmor)var11;
if (var12.getArmorMaterial() == ItemArmor.ArmorMaterial.LEATHER && var12.hasColor(var9))
{
var12.removeColor(var9);
this.func_176590_a(worldIn, pos, state, var10 - 1);
return true;
}
}
if (var10 > 0 && var11 instanceof ItemBanner && TileEntityBanner.func_175113_c(var9) > 0)
{
var13 = var9.copy();
var13.stackSize = 1;
TileEntityBanner.func_175117_e(var13);
if (var9.stackSize <= 1 && !playerIn.capabilities.isCreativeMode)
{
playerIn.inventory.setInventorySlotContents(playerIn.inventory.currentItem, var13);
}
else
{
if (!playerIn.inventory.addItemStackToInventory(var13))
{
worldIn.spawnEntityInWorld(new EntityItem(worldIn, (double)pos.getX() + 0.5D, (double)pos.getY() + 1.5D, (double)pos.getZ() + 0.5D, var13));
}
else if (playerIn instanceof EntityPlayerMP)
{
((EntityPlayerMP)playerIn).sendContainerToPlayer(playerIn.inventoryContainer);
}
if (!playerIn.capabilities.isCreativeMode)
{
--var9.stackSize;
}
}
if (!playerIn.capabilities.isCreativeMode)
{
this.func_176590_a(worldIn, pos, state, var10 - 1);
}
return true;
}
else
{
return false;
}
}
}
}
}
}
public void func_176590_a(World worldIn, BlockPos p_176590_2_, IBlockState p_176590_3_, int p_176590_4_)
{
worldIn.setBlockState(p_176590_2_, p_176590_3_.withProperty(field_176591_a, Integer.valueOf(MathHelper.clamp_int(p_176590_4_, 0, 3))), 2);
worldIn.updateComparatorOutputLevel(p_176590_2_, this);
}
/**
* Called similar to random ticks, but only when it is raining.
*/
public void fillWithRain(World worldIn, BlockPos pos)
{
if (worldIn.rand.nextInt(20) == 1)
{
IBlockState var3 = worldIn.getBlockState(pos);
if (((Integer)var3.getValue(field_176591_a)).intValue() < 3)
{
worldIn.setBlockState(pos, var3.cycleProperty(field_176591_a), 2);
}
}
}
/**
* Get the Item that this Block should drop when harvested.
*
* @param fortune the level of the Fortune enchantment on the player's tool
*/
public Item getItemDropped(IBlockState state, Random rand, int fortune)
{
return Items.cauldron;
}
public boolean hasComparatorInputOverride()
{
return true;
}
public int getComparatorInputOverride(World worldIn, BlockPos pos)
{
return ((Integer)worldIn.getBlockState(pos).getValue(field_176591_a)).intValue();
}
/**
* Convert the given metadata into a BlockState for this Block
*/
public IBlockState getStateFromMeta(int meta)
{
return this.getDefaultState().withProperty(field_176591_a, Integer.valueOf(meta));
}
/**
* Convert the BlockState into the correct metadata value
*/
public int getMetaFromState(IBlockState state)
{
return ((Integer)state.getValue(field_176591_a)).intValue();
}
protected BlockState createBlockState()
{
return new BlockState(this, new IProperty[] {field_176591_a});
}
}