package net.minecraft.entity.ai; import net.minecraft.entity.EntityLiving; import net.minecraft.entity.SharedMonsterAttributes; import net.minecraft.util.MathHelper; public class EntityMoveHelper { /** The EntityLiving that is being moved */ protected EntityLiving entity; protected double posX; protected double posY; protected double posZ; /** The speed at which the entity should move */ protected double speed; protected boolean update; private static final String __OBFID = "CL_00001573"; public EntityMoveHelper(EntityLiving p_i1614_1_) { this.entity = p_i1614_1_; this.posX = p_i1614_1_.posX; this.posY = p_i1614_1_.posY; this.posZ = p_i1614_1_.posZ; } public boolean isUpdating() { return this.update; } public double getSpeed() { return this.speed; } /** * Sets the speed and location to move to */ public void setMoveTo(double p_75642_1_, double p_75642_3_, double p_75642_5_, double p_75642_7_) { this.posX = p_75642_1_; this.posY = p_75642_3_; this.posZ = p_75642_5_; this.speed = p_75642_7_; this.update = true; } public void onUpdateMoveHelper() { this.entity.setMoveForward(0.0F); if (this.update) { this.update = false; int var1 = MathHelper.floor_double(this.entity.getEntityBoundingBox().minY + 0.5D); double var2 = this.posX - this.entity.posX; double var4 = this.posZ - this.entity.posZ; double var6 = this.posY - (double)var1; double var8 = var2 * var2 + var6 * var6 + var4 * var4; if (var8 >= 2.500000277905201E-7D) { float var10 = (float)(Math.atan2(var4, var2) * 180.0D / Math.PI) - 90.0F; this.entity.rotationYaw = this.limitAngle(this.entity.rotationYaw, var10, 30.0F); this.entity.setAIMoveSpeed((float)(this.speed * this.entity.getEntityAttribute(SharedMonsterAttributes.movementSpeed).getAttributeValue())); if (var6 > 0.0D && var2 * var2 + var4 * var4 < 1.0D) { this.entity.getJumpHelper().setJumping(); } } } } /** * Limits the given angle to a upper and lower limit. */ protected float limitAngle(float p_75639_1_, float p_75639_2_, float p_75639_3_) { float var4 = MathHelper.wrapAngleTo180_float(p_75639_2_ - p_75639_1_); if (var4 > p_75639_3_) { var4 = p_75639_3_; } if (var4 < -p_75639_3_) { var4 = -p_75639_3_; } float var5 = p_75639_1_ + var4; if (var5 < 0.0F) { var5 += 360.0F; } else if (var5 > 360.0F) { var5 -= 360.0F; } return var5; } public double func_179917_d() { return this.posX; } public double func_179919_e() { return this.posY; } public double func_179918_f() { return this.posZ; } }