package net.minecraft.entity.ai;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.SharedMonsterAttributes;
import net.minecraft.util.MathHelper;
public class EntityMoveHelper
{
/** The EntityLiving that is being moved */
protected EntityLiving entity;
protected double posX;
protected double posY;
protected double posZ;
/** The speed at which the entity should move */
protected double speed;
protected boolean update;
private static final String __OBFID = "CL_00001573";
public EntityMoveHelper(EntityLiving p_i1614_1_)
{
this.entity = p_i1614_1_;
this.posX = p_i1614_1_.posX;
this.posY = p_i1614_1_.posY;
this.posZ = p_i1614_1_.posZ;
}
public boolean isUpdating()
{
return this.update;
}
public double getSpeed()
{
return this.speed;
}
/**
* Sets the speed and location to move to
*/
public void setMoveTo(double p_75642_1_, double p_75642_3_, double p_75642_5_, double p_75642_7_)
{
this.posX = p_75642_1_;
this.posY = p_75642_3_;
this.posZ = p_75642_5_;
this.speed = p_75642_7_;
this.update = true;
}
public void onUpdateMoveHelper()
{
this.entity.setMoveForward(0.0F);
if (this.update)
{
this.update = false;
int var1 = MathHelper.floor_double(this.entity.getEntityBoundingBox().minY + 0.5D);
double var2 = this.posX - this.entity.posX;
double var4 = this.posZ - this.entity.posZ;
double var6 = this.posY - (double)var1;
double var8 = var2 * var2 + var6 * var6 + var4 * var4;
if (var8 >= 2.500000277905201E-7D)
{
float var10 = (float)(Math.atan2(var4, var2) * 180.0D / Math.PI) - 90.0F;
this.entity.rotationYaw = this.limitAngle(this.entity.rotationYaw, var10, 30.0F);
this.entity.setAIMoveSpeed((float)(this.speed * this.entity.getEntityAttribute(SharedMonsterAttributes.movementSpeed).getAttributeValue()));
if (var6 > 0.0D && var2 * var2 + var4 * var4 < 1.0D)
{
this.entity.getJumpHelper().setJumping();
}
}
}
}
/**
* Limits the given angle to a upper and lower limit.
*/
protected float limitAngle(float p_75639_1_, float p_75639_2_, float p_75639_3_)
{
float var4 = MathHelper.wrapAngleTo180_float(p_75639_2_ - p_75639_1_);
if (var4 > p_75639_3_)
{
var4 = p_75639_3_;
}
if (var4 < -p_75639_3_)
{
var4 = -p_75639_3_;
}
float var5 = p_75639_1_ + var4;
if (var5 < 0.0F)
{
var5 += 360.0F;
}
else if (var5 > 360.0F)
{
var5 -= 360.0F;
}
return var5;
}
public double func_179917_d()
{
return this.posX;
}
public double func_179919_e()
{
return this.posY;
}
public double func_179918_f()
{
return this.posZ;
}
}