package net.minecraft.inventory;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ChatComponentText;
import net.minecraft.util.ChatComponentTranslation;
import net.minecraft.util.IChatComponent;
import net.minecraft.world.ILockableContainer;
import net.minecraft.world.LockCode;
public class InventoryLargeChest implements ILockableContainer
{
/** Name of the chest. */
private String name;
/** Inventory object corresponding to double chest upper part */
private ILockableContainer upperChest;
/** Inventory object corresponding to double chest lower part */
private ILockableContainer lowerChest;
private static final String __OBFID = "CL_00001507";
public InventoryLargeChest(String p_i45905_1_, ILockableContainer p_i45905_2_, ILockableContainer p_i45905_3_)
{
this.name = p_i45905_1_;
if (p_i45905_2_ == null)
{
p_i45905_2_ = p_i45905_3_;
}
if (p_i45905_3_ == null)
{
p_i45905_3_ = p_i45905_2_;
}
this.upperChest = p_i45905_2_;
this.lowerChest = p_i45905_3_;
if (p_i45905_2_.isLocked())
{
p_i45905_3_.setLockCode(p_i45905_2_.getLockCode());
}
else if (p_i45905_3_.isLocked())
{
p_i45905_2_.setLockCode(p_i45905_3_.getLockCode());
}
}
/**
* Returns the number of slots in the inventory.
*/
public int getSizeInventory()
{
return this.upperChest.getSizeInventory() + this.lowerChest.getSizeInventory();
}
/**
* Return whether the given inventory is part of this large chest.
*/
public boolean isPartOfLargeChest(IInventory p_90010_1_)
{
return this.upperChest == p_90010_1_ || this.lowerChest == p_90010_1_;
}
/**
* Gets the name of this command sender (usually username, but possibly "Rcon")
*/
public String getName()
{
return this.upperChest.hasCustomName() ? this.upperChest.getName() : (this.lowerChest.hasCustomName() ? this.lowerChest.getName() : this.name);
}
/**
* Returns true if this thing is named
*/
public boolean hasCustomName()
{
return this.upperChest.hasCustomName() || this.lowerChest.hasCustomName();
}
public IChatComponent getDisplayName()
{
return (IChatComponent)(this.hasCustomName() ? new ChatComponentText(this.getName()) : new ChatComponentTranslation(this.getName(), new Object[0]));
}
/**
* Returns the stack in slot i
*/
public ItemStack getStackInSlot(int slotIn)
{
return slotIn >= this.upperChest.getSizeInventory() ? this.lowerChest.getStackInSlot(slotIn - this.upperChest.getSizeInventory()) : this.upperChest.getStackInSlot(slotIn);
}
/**
* Removes from an inventory slot (first arg) up to a specified number (second arg) of items and returns them in a
* new stack.
*/
public ItemStack decrStackSize(int index, int count)
{
return index >= this.upperChest.getSizeInventory() ? this.lowerChest.decrStackSize(index - this.upperChest.getSizeInventory(), count) : this.upperChest.decrStackSize(index, count);
}
/**
* When some containers are closed they call this on each slot, then drop whatever it returns as an EntityItem -
* like when you close a workbench GUI.
*/
public ItemStack getStackInSlotOnClosing(int index)
{
return index >= this.upperChest.getSizeInventory() ? this.lowerChest.getStackInSlotOnClosing(index - this.upperChest.getSizeInventory()) : this.upperChest.getStackInSlotOnClosing(index);
}
/**
* Sets the given item stack to the specified slot in the inventory (can be crafting or armor sections).
*/
public void setInventorySlotContents(int index, ItemStack stack)
{
if (index >= this.upperChest.getSizeInventory())
{
this.lowerChest.setInventorySlotContents(index - this.upperChest.getSizeInventory(), stack);
}
else
{
this.upperChest.setInventorySlotContents(index, stack);
}
}
/**
* Returns the maximum stack size for a inventory slot. Seems to always be 64, possibly will be extended. *Isn't
* this more of a set than a get?*
*/
public int getInventoryStackLimit()
{
return this.upperChest.getInventoryStackLimit();
}
/**
* For tile entities, ensures the chunk containing the tile entity is saved to disk later - the game won't think it
* hasn't changed and skip it.
*/
public void markDirty()
{
this.upperChest.markDirty();
this.lowerChest.markDirty();
}
/**
* Do not make give this method the name canInteractWith because it clashes with Container
*/
public boolean isUseableByPlayer(EntityPlayer playerIn)
{
return this.upperChest.isUseableByPlayer(playerIn) && this.lowerChest.isUseableByPlayer(playerIn);
}
public void openInventory(EntityPlayer playerIn)
{
this.upperChest.openInventory(playerIn);
this.lowerChest.openInventory(playerIn);
}
public void closeInventory(EntityPlayer playerIn)
{
this.upperChest.closeInventory(playerIn);
this.lowerChest.closeInventory(playerIn);
}
/**
* Returns true if automation is allowed to insert the given stack (ignoring stack size) into the given slot.
*/
public boolean isItemValidForSlot(int index, ItemStack stack)
{
return true;
}
public int getField(int id)
{
return 0;
}
public void setField(int id, int value) {}
public int getFieldCount()
{
return 0;
}
public boolean isLocked()
{
return this.upperChest.isLocked() || this.lowerChest.isLocked();
}
public void setLockCode(LockCode code)
{
this.upperChest.setLockCode(code);
this.lowerChest.setLockCode(code);
}
public LockCode getLockCode()
{
return this.upperChest.getLockCode();
}
public String getGuiID()
{
return this.upperChest.getGuiID();
}
public Container createContainer(InventoryPlayer playerInventory, EntityPlayer playerIn)
{
return new ContainerChest(playerInventory, this, playerIn);
}
public void clearInventory()
{
this.upperChest.clearInventory();
this.lowerChest.clearInventory();
}
}