package net.minecraft.item.crafting; import net.minecraft.init.Items; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; public class RecipesArmor { private String[][] recipePatterns = new String[][] {{"XXX", "X X"}, {"X X", "XXX", "XXX"}, {"XXX", "X X", "X X"}, {"X X", "X X"}}; private Item[][] recipeItems; private static final String __OBFID = "CL_00000080"; public RecipesArmor() { this.recipeItems = new Item[][] {{Items.leather, Items.iron_ingot, Items.diamond, Items.gold_ingot}, {Items.leather_helmet, Items.iron_helmet, Items.diamond_helmet, Items.golden_helmet}, {Items.leather_chestplate, Items.iron_chestplate, Items.diamond_chestplate, Items.golden_chestplate}, {Items.leather_leggings, Items.iron_leggings, Items.diamond_leggings, Items.golden_leggings}, {Items.leather_boots, Items.iron_boots, Items.diamond_boots, Items.golden_boots}}; } /** * Adds the armor recipes to the CraftingManager. */ public void addRecipes(CraftingManager p_77609_1_) { for (int var2 = 0; var2 < this.recipeItems[0].length; ++var2) { Item var3 = this.recipeItems[0][var2]; for (int var4 = 0; var4 < this.recipeItems.length - 1; ++var4) { Item var5 = this.recipeItems[var4 + 1][var2]; p_77609_1_.addRecipe(new ItemStack(var5), new Object[] {this.recipePatterns[var4], 'X', var3}); } } } }