package net.minecraft.world.gen.feature; import java.util.Random; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.init.Blocks; import net.minecraft.util.BlockPos; import net.minecraft.world.World; public class WorldGenDeadBush extends WorldGenerator { private static final String __OBFID = "CL_00000406"; public boolean generate(World worldIn, Random p_180709_2_, BlockPos p_180709_3_) { Block var4; while (((var4 = worldIn.getBlockState(p_180709_3_).getBlock()).getMaterial() == Material.air || var4.getMaterial() == Material.leaves) && p_180709_3_.getY() > 0) { p_180709_3_ = p_180709_3_.offsetDown(); } for (int var5 = 0; var5 < 4; ++var5) { BlockPos var6 = p_180709_3_.add(p_180709_2_.nextInt(8) - p_180709_2_.nextInt(8), p_180709_2_.nextInt(4) - p_180709_2_.nextInt(4), p_180709_2_.nextInt(8) - p_180709_2_.nextInt(8)); if (worldIn.isAirBlock(var6) && Blocks.deadbush.canBlockStay(worldIn, var6, Blocks.deadbush.getDefaultState())) { worldIn.setBlockState(var6, Blocks.deadbush.getDefaultState(), 2); } } return true; } }