package net.minecraft.pathfinding; import net.minecraft.entity.Entity; import net.minecraft.util.Vec3; public class PathEntity { /** The actual points in the path */ private final PathPoint[] points; /** PathEntity Array Index the Entity is currently targeting */ private int currentPathIndex; /** The total length of the path */ private int pathLength; private static final String __OBFID = "CL_00000575"; public PathEntity(PathPoint[] p_i2136_1_) { this.points = p_i2136_1_; this.pathLength = p_i2136_1_.length; } /** * Directs this path to the next point in its array */ public void incrementPathIndex() { ++this.currentPathIndex; } /** * Returns true if this path has reached the end */ public boolean isFinished() { return this.currentPathIndex >= this.pathLength; } /** * returns the last PathPoint of the Array */ public PathPoint getFinalPathPoint() { return this.pathLength > 0 ? this.points[this.pathLength - 1] : null; } /** * return the PathPoint located at the specified PathIndex, usually the current one */ public PathPoint getPathPointFromIndex(int p_75877_1_) { return this.points[p_75877_1_]; } public int getCurrentPathLength() { return this.pathLength; } public void setCurrentPathLength(int p_75871_1_) { this.pathLength = p_75871_1_; } public int getCurrentPathIndex() { return this.currentPathIndex; } public void setCurrentPathIndex(int p_75872_1_) { this.currentPathIndex = p_75872_1_; } /** * Gets the vector of the PathPoint associated with the given index. */ public Vec3 getVectorFromIndex(Entity p_75881_1_, int p_75881_2_) { double var3 = (double)this.points[p_75881_2_].xCoord + (double)((int)(p_75881_1_.width + 1.0F)) * 0.5D; double var5 = (double)this.points[p_75881_2_].yCoord; double var7 = (double)this.points[p_75881_2_].zCoord + (double)((int)(p_75881_1_.width + 1.0F)) * 0.5D; return new Vec3(var3, var5, var7); } /** * returns the current PathEntity target node as Vec3D */ public Vec3 getPosition(Entity p_75878_1_) { return this.getVectorFromIndex(p_75878_1_, this.currentPathIndex); } /** * Returns true if the EntityPath are the same. Non instance related equals. */ public boolean isSamePath(PathEntity p_75876_1_) { if (p_75876_1_ == null) { return false; } else if (p_75876_1_.points.length != this.points.length) { return false; } else { for (int var2 = 0; var2 < this.points.length; ++var2) { if (this.points[var2].xCoord != p_75876_1_.points[var2].xCoord || this.points[var2].yCoord != p_75876_1_.points[var2].yCoord || this.points[var2].zCoord != p_75876_1_.points[var2].zCoord) { return false; } } return true; } } /** * Returns true if the final PathPoint in the PathEntity is equal to Vec3D coords. */ public boolean isDestinationSame(Vec3 p_75880_1_) { PathPoint var2 = this.getFinalPathPoint(); return var2 == null ? false : var2.xCoord == (int)p_75880_1_.xCoord && var2.zCoord == (int)p_75880_1_.zCoord; } }