package net.minecraft.entity.monster; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.SharedMonsterAttributes; import net.minecraft.entity.ai.EntityAIBase; import net.minecraft.entity.ai.EntityAIHurtByTarget; import net.minecraft.entity.ai.EntityAILookIdle; import net.minecraft.entity.ai.EntityAIMoveTowardsRestriction; import net.minecraft.entity.ai.EntityAINearestAttackableTarget; import net.minecraft.entity.ai.EntityAIWander; import net.minecraft.entity.ai.EntityAIWatchClosest; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.projectile.EntitySmallFireball; import net.minecraft.init.Items; import net.minecraft.item.Item; import net.minecraft.util.BlockPos; import net.minecraft.util.DamageSource; import net.minecraft.util.EnumParticleTypes; import net.minecraft.util.MathHelper; import net.minecraft.world.World; public class EntityBlaze extends EntityMob { /** Random offset used in floating behaviour */ private float heightOffset = 0.5F; /** ticks until heightOffset is randomized */ private int heightOffsetUpdateTime; private static final String __OBFID = "CL_00001682"; public EntityBlaze(World worldIn) { super(worldIn); this.isImmuneToFire = true; this.experienceValue = 10; this.tasks.addTask(4, new EntityBlaze.AIFireballAttack()); this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 1.0D)); this.tasks.addTask(7, new EntityAIWander(this, 1.0D)); this.tasks.addTask(8, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F)); this.tasks.addTask(8, new EntityAILookIdle(this)); this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, true, new Class[0])); this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true)); } protected void applyEntityAttributes() { super.applyEntityAttributes(); this.getEntityAttribute(SharedMonsterAttributes.attackDamage).setBaseValue(6.0D); this.getEntityAttribute(SharedMonsterAttributes.movementSpeed).setBaseValue(0.23000000417232513D); this.getEntityAttribute(SharedMonsterAttributes.followRange).setBaseValue(48.0D); } protected void entityInit() { super.entityInit(); this.dataWatcher.addObject(16, new Byte((byte)0)); } /** * Returns the sound this mob makes while it's alive. */ protected String getLivingSound() { return "mob.blaze.breathe"; } /** * Returns the sound this mob makes when it is hurt. */ protected String getHurtSound() { return "mob.blaze.hit"; } /** * Returns the sound this mob makes on death. */ protected String getDeathSound() { return "mob.blaze.death"; } /** * Gets how bright this entity is. */ public float getBrightness(float p_70013_1_) { return 1.0F; } /** * Called frequently so the entity can update its state every tick as required. For example, zombies and skeletons * use this to react to sunlight and start to burn. */ public void onLivingUpdate() { if (!this.onGround && this.motionY < 0.0D) { this.motionY *= 0.6D; } if (this.worldObj.isRemote) { if (this.rand.nextInt(24) == 0 && !this.isSlient()) { this.worldObj.playSound(this.posX + 0.5D, this.posY + 0.5D, this.posZ + 0.5D, "fire.fire", 1.0F + this.rand.nextFloat(), this.rand.nextFloat() * 0.7F + 0.3F, false); } for (int var1 = 0; var1 < 2; ++var1) { this.worldObj.spawnParticle(EnumParticleTypes.SMOKE_LARGE, this.posX + (this.rand.nextDouble() - 0.5D) * (double)this.width, this.posY + this.rand.nextDouble() * (double)this.height, this.posZ + (this.rand.nextDouble() - 0.5D) * (double)this.width, 0.0D, 0.0D, 0.0D, new int[0]); } } super.onLivingUpdate(); } protected void updateAITasks() { if (this.isWet()) { this.attackEntityFrom(DamageSource.drown, 1.0F); } --this.heightOffsetUpdateTime; if (this.heightOffsetUpdateTime <= 0) { this.heightOffsetUpdateTime = 100; this.heightOffset = 0.5F + (float)this.rand.nextGaussian() * 3.0F; } EntityLivingBase var1 = this.getAttackTarget(); if (var1 != null && var1.posY + (double)var1.getEyeHeight() > this.posY + (double)this.getEyeHeight() + (double)this.heightOffset) { this.motionY += (0.30000001192092896D - this.motionY) * 0.30000001192092896D; this.isAirBorne = true; } super.updateAITasks(); } public void fall(float distance, float damageMultiplier) {} protected Item getDropItem() { return Items.blaze_rod; } /** * Returns true if the entity is on fire. Used by render to add the fire effect on rendering. */ public boolean isBurning() { return this.func_70845_n(); } /** * Drop 0-2 items of this living's type */ protected void dropFewItems(boolean p_70628_1_, int p_70628_2_) { if (p_70628_1_) { int var3 = this.rand.nextInt(2 + p_70628_2_); for (int var4 = 0; var4 < var3; ++var4) { this.dropItem(Items.blaze_rod, 1); } } } public boolean func_70845_n() { return (this.dataWatcher.getWatchableObjectByte(16) & 1) != 0; } public void func_70844_e(boolean p_70844_1_) { byte var2 = this.dataWatcher.getWatchableObjectByte(16); if (p_70844_1_) { var2 = (byte)(var2 | 1); } else { var2 &= -2; } this.dataWatcher.updateObject(16, Byte.valueOf(var2)); } /** * Checks to make sure the light is not too bright where the mob is spawning */ protected boolean isValidLightLevel() { return true; } class AIFireballAttack extends EntityAIBase { private EntityBlaze field_179469_a = EntityBlaze.this; private int field_179467_b; private int field_179468_c; private static final String __OBFID = "CL_00002225"; public AIFireballAttack() { this.setMutexBits(3); } public boolean shouldExecute() { EntityLivingBase var1 = this.field_179469_a.getAttackTarget(); return var1 != null && var1.isEntityAlive(); } public void startExecuting() { this.field_179467_b = 0; } public void resetTask() { this.field_179469_a.func_70844_e(false); } public void updateTask() { --this.field_179468_c; EntityLivingBase var1 = this.field_179469_a.getAttackTarget(); double var2 = this.field_179469_a.getDistanceSqToEntity(var1); if (var2 < 4.0D) { if (this.field_179468_c <= 0) { this.field_179468_c = 20; this.field_179469_a.attackEntityAsMob(var1); } this.field_179469_a.getMoveHelper().setMoveTo(var1.posX, var1.posY, var1.posZ, 1.0D); } else if (var2 < 256.0D) { double var4 = var1.posX - this.field_179469_a.posX; double var6 = var1.getEntityBoundingBox().minY + (double)(var1.height / 2.0F) - (this.field_179469_a.posY + (double)(this.field_179469_a.height / 2.0F)); double var8 = var1.posZ - this.field_179469_a.posZ; if (this.field_179468_c <= 0) { ++this.field_179467_b; if (this.field_179467_b == 1) { this.field_179468_c = 60; this.field_179469_a.func_70844_e(true); } else if (this.field_179467_b <= 4) { this.field_179468_c = 6; } else { this.field_179468_c = 100; this.field_179467_b = 0; this.field_179469_a.func_70844_e(false); } if (this.field_179467_b > 1) { float var10 = MathHelper.sqrt_float(MathHelper.sqrt_double(var2)) * 0.5F; this.field_179469_a.worldObj.playAuxSFXAtEntity((EntityPlayer)null, 1009, new BlockPos((int)this.field_179469_a.posX, (int)this.field_179469_a.posY, (int)this.field_179469_a.posZ), 0); for (int var11 = 0; var11 < 1; ++var11) { EntitySmallFireball var12 = new EntitySmallFireball(this.field_179469_a.worldObj, this.field_179469_a, var4 + this.field_179469_a.getRNG().nextGaussian() * (double)var10, var6, var8 + this.field_179469_a.getRNG().nextGaussian() * (double)var10); var12.posY = this.field_179469_a.posY + (double)(this.field_179469_a.height / 2.0F) + 0.5D; this.field_179469_a.worldObj.spawnEntityInWorld(var12); } } } this.field_179469_a.getLookHelper().setLookPositionWithEntity(var1, 10.0F, 10.0F); } else { this.field_179469_a.getNavigator().clearPathEntity(); this.field_179469_a.getMoveHelper().setMoveTo(var1.posX, var1.posY, var1.posZ, 1.0D); } super.updateTask(); } } }