package net.minecraft.entity.passive;
import net.minecraft.block.material.Material;
import net.minecraft.entity.SharedMonsterAttributes;
import net.minecraft.entity.ai.EntityAIBase;
import net.minecraft.init.Items;
import net.minecraft.item.EnumDyeColor;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.MathHelper;
import net.minecraft.world.World;
public class EntitySquid extends EntityWaterMob
{
public float squidPitch;
public float prevSquidPitch;
public float squidYaw;
public float prevSquidYaw;
/**
* appears to be rotation in radians; we already have pitch & yaw, so this completes the triumvirate.
*/
public float squidRotation;
/** previous squidRotation in radians */
public float prevSquidRotation;
/** angle of the tentacles in radians */
public float tentacleAngle;
/** the last calculated angle of the tentacles in radians */
public float lastTentacleAngle;
private float randomMotionSpeed;
/** change in squidRotation in radians. */
private float rotationVelocity;
private float field_70871_bB;
private float randomMotionVecX;
private float randomMotionVecY;
private float randomMotionVecZ;
private static final String __OBFID = "CL_00001651";
public EntitySquid(World worldIn)
{
super(worldIn);
this.setSize(0.95F, 0.95F);
this.rand.setSeed((long)(1 + this.getEntityId()));
this.rotationVelocity = 1.0F / (this.rand.nextFloat() + 1.0F) * 0.2F;
this.tasks.addTask(0, new EntitySquid.AIMoveRandom());
}
protected void applyEntityAttributes()
{
super.applyEntityAttributes();
this.getEntityAttribute(SharedMonsterAttributes.maxHealth).setBaseValue(10.0D);
}
public float getEyeHeight()
{
return this.height * 0.5F;
}
/**
* Returns the sound this mob makes while it's alive.
*/
protected String getLivingSound()
{
return null;
}
/**
* Returns the sound this mob makes when it is hurt.
*/
protected String getHurtSound()
{
return null;
}
/**
* Returns the sound this mob makes on death.
*/
protected String getDeathSound()
{
return null;
}
/**
* Returns the volume for the sounds this mob makes.
*/
protected float getSoundVolume()
{
return 0.4F;
}
protected Item getDropItem()
{
return null;
}
/**
* returns if this entity triggers Block.onEntityWalking on the blocks they walk on. used for spiders and wolves to
* prevent them from trampling crops
*/
protected boolean canTriggerWalking()
{
return false;
}
/**
* Drop 0-2 items of this living's type
*/
protected void dropFewItems(boolean p_70628_1_, int p_70628_2_)
{
int var3 = this.rand.nextInt(3 + p_70628_2_) + 1;
for (int var4 = 0; var4 < var3; ++var4)
{
this.entityDropItem(new ItemStack(Items.dye, 1, EnumDyeColor.BLACK.getDyeColorDamage()), 0.0F);
}
}
/**
* Checks if this entity is inside water (if inWater field is true as a result of handleWaterMovement() returning
* true)
*/
public boolean isInWater()
{
return this.worldObj.handleMaterialAcceleration(this.getEntityBoundingBox().expand(0.0D, -0.6000000238418579D, 0.0D), Material.water, this);
}
/**
* Called frequently so the entity can update its state every tick as required. For example, zombies and skeletons
* use this to react to sunlight and start to burn.
*/
public void onLivingUpdate()
{
super.onLivingUpdate();
this.prevSquidPitch = this.squidPitch;
this.prevSquidYaw = this.squidYaw;
this.prevSquidRotation = this.squidRotation;
this.lastTentacleAngle = this.tentacleAngle;
this.squidRotation += this.rotationVelocity;
if ((double)this.squidRotation > (Math.PI * 2D))
{
if (this.worldObj.isRemote)
{
this.squidRotation = ((float)Math.PI * 2F);
}
else
{
this.squidRotation = (float)((double)this.squidRotation - (Math.PI * 2D));
if (this.rand.nextInt(10) == 0)
{
this.rotationVelocity = 1.0F / (this.rand.nextFloat() + 1.0F) * 0.2F;
}
this.worldObj.setEntityState(this, (byte)19);
}
}
if (this.inWater)
{
float var1;
if (this.squidRotation < (float)Math.PI)
{
var1 = this.squidRotation / (float)Math.PI;
this.tentacleAngle = MathHelper.sin(var1 * var1 * (float)Math.PI) * (float)Math.PI * 0.25F;
if ((double)var1 > 0.75D)
{
this.randomMotionSpeed = 1.0F;
this.field_70871_bB = 1.0F;
}
else
{
this.field_70871_bB *= 0.8F;
}
}
else
{
this.tentacleAngle = 0.0F;
this.randomMotionSpeed *= 0.9F;
this.field_70871_bB *= 0.99F;
}
if (!this.worldObj.isRemote)
{
this.motionX = (double)(this.randomMotionVecX * this.randomMotionSpeed);
this.motionY = (double)(this.randomMotionVecY * this.randomMotionSpeed);
this.motionZ = (double)(this.randomMotionVecZ * this.randomMotionSpeed);
}
var1 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
this.renderYawOffset += (-((float)Math.atan2(this.motionX, this.motionZ)) * 180.0F / (float)Math.PI - this.renderYawOffset) * 0.1F;
this.rotationYaw = this.renderYawOffset;
this.squidYaw = (float)((double)this.squidYaw + Math.PI * (double)this.field_70871_bB * 1.5D);
this.squidPitch += (-((float)Math.atan2((double)var1, this.motionY)) * 180.0F / (float)Math.PI - this.squidPitch) * 0.1F;
}
else
{
this.tentacleAngle = MathHelper.abs(MathHelper.sin(this.squidRotation)) * (float)Math.PI * 0.25F;
if (!this.worldObj.isRemote)
{
this.motionX = 0.0D;
this.motionY -= 0.08D;
this.motionY *= 0.9800000190734863D;
this.motionZ = 0.0D;
}
this.squidPitch = (float)((double)this.squidPitch + (double)(-90.0F - this.squidPitch) * 0.02D);
}
}
/**
* Moves the entity based on the specified heading. Args: strafe, forward
*/
public void moveEntityWithHeading(float p_70612_1_, float p_70612_2_)
{
this.moveEntity(this.motionX, this.motionY, this.motionZ);
}
/**
* Checks if the entity's current position is a valid location to spawn this entity.
*/
public boolean getCanSpawnHere()
{
return this.posY > 45.0D && this.posY < 63.0D && super.getCanSpawnHere();
}
public void func_175568_b(float p_175568_1_, float p_175568_2_, float p_175568_3_)
{
this.randomMotionVecX = p_175568_1_;
this.randomMotionVecY = p_175568_2_;
this.randomMotionVecZ = p_175568_3_;
}
public boolean func_175567_n()
{
return this.randomMotionVecX != 0.0F || this.randomMotionVecY != 0.0F || this.randomMotionVecZ != 0.0F;
}
class AIMoveRandom extends EntityAIBase
{
private EntitySquid field_179476_a = EntitySquid.this;
private static final String __OBFID = "CL_00002232";
public boolean shouldExecute()
{
return true;
}
public void updateTask()
{
int var1 = this.field_179476_a.getAge();
if (var1 > 100)
{
this.field_179476_a.func_175568_b(0.0F, 0.0F, 0.0F);
}
else if (this.field_179476_a.getRNG().nextInt(50) == 0 || !this.field_179476_a.inWater || !this.field_179476_a.func_175567_n())
{
float var2 = this.field_179476_a.getRNG().nextFloat() * (float)Math.PI * 2.0F;
float var3 = MathHelper.cos(var2) * 0.2F;
float var4 = -0.1F + this.field_179476_a.getRNG().nextFloat() * 0.2F;
float var5 = MathHelper.sin(var2) * 0.2F;
this.field_179476_a.func_175568_b(var3, var4, var5);
}
}
}
}