package net.minecraft.entity.monster;
import net.minecraft.block.material.Material;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.IRangedAttackMob;
import net.minecraft.entity.SharedMonsterAttributes;
import net.minecraft.entity.ai.EntityAIArrowAttack;
import net.minecraft.entity.ai.EntityAILookIdle;
import net.minecraft.entity.ai.EntityAINearestAttackableTarget;
import net.minecraft.entity.ai.EntityAIWander;
import net.minecraft.entity.ai.EntityAIWatchClosest;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.projectile.EntitySnowball;
import net.minecraft.init.Blocks;
import net.minecraft.init.Items;
import net.minecraft.item.Item;
import net.minecraft.pathfinding.PathNavigateGround;
import net.minecraft.util.BlockPos;
import net.minecraft.util.DamageSource;
import net.minecraft.util.MathHelper;
import net.minecraft.world.World;
public class EntitySnowman extends EntityGolem implements IRangedAttackMob
{
private static final String __OBFID = "CL_00001650";
public EntitySnowman(World worldIn)
{
super(worldIn);
this.setSize(0.7F, 1.9F);
((PathNavigateGround)this.getNavigator()).func_179690_a(true);
this.tasks.addTask(1, new EntityAIArrowAttack(this, 1.25D, 20, 10.0F));
this.tasks.addTask(2, new EntityAIWander(this, 1.0D));
this.tasks.addTask(3, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
this.tasks.addTask(4, new EntityAILookIdle(this));
this.targetTasks.addTask(1, new EntityAINearestAttackableTarget(this, EntityLiving.class, 10, true, false, IMob.mobSelector));
}
protected void applyEntityAttributes()
{
super.applyEntityAttributes();
this.getEntityAttribute(SharedMonsterAttributes.maxHealth).setBaseValue(4.0D);
this.getEntityAttribute(SharedMonsterAttributes.movementSpeed).setBaseValue(0.20000000298023224D);
}
/**
* Called frequently so the entity can update its state every tick as required. For example, zombies and skeletons
* use this to react to sunlight and start to burn.
*/
public void onLivingUpdate()
{
super.onLivingUpdate();
if (!this.worldObj.isRemote)
{
int var1 = MathHelper.floor_double(this.posX);
int var2 = MathHelper.floor_double(this.posY);
int var3 = MathHelper.floor_double(this.posZ);
if (this.isWet())
{
this.attackEntityFrom(DamageSource.drown, 1.0F);
}
if (this.worldObj.getBiomeGenForCoords(new BlockPos(var1, 0, var3)).func_180626_a(new BlockPos(var1, var2, var3)) > 1.0F)
{
this.attackEntityFrom(DamageSource.onFire, 1.0F);
}
for (int var4 = 0; var4 < 4; ++var4)
{
var1 = MathHelper.floor_double(this.posX + (double)((float)(var4 % 2 * 2 - 1) * 0.25F));
var2 = MathHelper.floor_double(this.posY);
var3 = MathHelper.floor_double(this.posZ + (double)((float)(var4 / 2 % 2 * 2 - 1) * 0.25F));
if (this.worldObj.getBlockState(new BlockPos(var1, var2, var3)).getBlock().getMaterial() == Material.air && this.worldObj.getBiomeGenForCoords(new BlockPos(var1, 0, var3)).func_180626_a(new BlockPos(var1, var2, var3)) < 0.8F && Blocks.snow_layer.canPlaceBlockAt(this.worldObj, new BlockPos(var1, var2, var3)))
{
this.worldObj.setBlockState(new BlockPos(var1, var2, var3), Blocks.snow_layer.getDefaultState());
}
}
}
}
protected Item getDropItem()
{
return Items.snowball;
}
/**
* Drop 0-2 items of this living's type
*/
protected void dropFewItems(boolean p_70628_1_, int p_70628_2_)
{
int var3 = this.rand.nextInt(16);
for (int var4 = 0; var4 < var3; ++var4)
{
this.dropItem(Items.snowball, 1);
}
}
/**
* Attack the specified entity using a ranged attack.
*/
public void attackEntityWithRangedAttack(EntityLivingBase p_82196_1_, float p_82196_2_)
{
EntitySnowball var3 = new EntitySnowball(this.worldObj, this);
double var4 = p_82196_1_.posY + (double)p_82196_1_.getEyeHeight() - 1.100000023841858D;
double var6 = p_82196_1_.posX - this.posX;
double var8 = var4 - var3.posY;
double var10 = p_82196_1_.posZ - this.posZ;
float var12 = MathHelper.sqrt_double(var6 * var6 + var10 * var10) * 0.2F;
var3.setThrowableHeading(var6, var8 + (double)var12, var10, 1.6F, 12.0F);
this.playSound("random.bow", 1.0F, 1.0F / (this.getRNG().nextFloat() * 0.4F + 0.8F));
this.worldObj.spawnEntityInWorld(var3);
}
public float getEyeHeight()
{
return 1.7F;
}
}