package net.minecraft.world;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.BlockPos;
public interface IWorldAccess
{
void markBlockForUpdate(BlockPos pos);
void notifyLightSet(BlockPos pos);
/**
* On the client, re-renders all blocks in this range, inclusive. On the server, does nothing. Args: min x, min y,
* min z, max x, max y, max z
*/
void markBlockRangeForRenderUpdate(int x1, int y1, int z1, int x2, int y2, int z2);
/**
* Plays the specified sound. Arg: soundName, x, y, z, volume, pitch
*/
void playSound(String soundName, double x, double y, double z, float volume, float pitch);
/**
* Plays sound to all near players except the player reference given
*/
void playSoundToNearExcept(EntityPlayer except, String soundName, double x, double y, double z, float volume, float pitch);
void func_180442_a(int var1, boolean var2, double var3, double var5, double var7, double var9, double var11, double var13, int ... var15);
/**
* Called on all IWorldAccesses when an entity is created or loaded. On client worlds, starts downloading any
* necessary textures. On server worlds, adds the entity to the entity tracker.
*/
void onEntityAdded(Entity entityIn);
/**
* Called on all IWorldAccesses when an entity is unloaded or destroyed. On client worlds, releases any downloaded
* textures. On server worlds, removes the entity from the entity tracker.
*/
void onEntityRemoved(Entity entityIn);
void func_174961_a(String p_174961_1_, BlockPos p_174961_2_);
void func_180440_a(int p_180440_1_, BlockPos p_180440_2_, int p_180440_3_);
void func_180439_a(EntityPlayer p_180439_1_, int p_180439_2_, BlockPos p_180439_3_, int p_180439_4_);
void sendBlockBreakProgress(int breakerId, BlockPos pos, int progress);
}