package net.minecraft.entity.effect; import java.util.List; import net.minecraft.block.material.Material; import net.minecraft.entity.Entity; import net.minecraft.init.Blocks; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.util.AxisAlignedBB; import net.minecraft.util.BlockPos; import net.minecraft.world.EnumDifficulty; import net.minecraft.world.World; public class EntityLightningBolt extends EntityWeatherEffect { /** * Declares which state the lightning bolt is in. Whether it's in the air, hit the ground, etc. */ private int lightningState; /** * A random long that is used to change the vertex of the lightning rendered in RenderLightningBolt */ public long boltVertex; /** * Determines the time before the EntityLightningBolt is destroyed. It is a random integer decremented over time. */ private int boltLivingTime; private static final String __OBFID = "CL_00001666"; public EntityLightningBolt(World worldIn, double p_i1703_2_, double p_i1703_4_, double p_i1703_6_) { super(worldIn); this.setLocationAndAngles(p_i1703_2_, p_i1703_4_, p_i1703_6_, 0.0F, 0.0F); this.lightningState = 2; this.boltVertex = this.rand.nextLong(); this.boltLivingTime = this.rand.nextInt(3) + 1; if (!worldIn.isRemote && worldIn.getGameRules().getGameRuleBooleanValue("doFireTick") && (worldIn.getDifficulty() == EnumDifficulty.NORMAL || worldIn.getDifficulty() == EnumDifficulty.HARD) && worldIn.isAreaLoaded(new BlockPos(this), 10)) { BlockPos var8 = new BlockPos(this); if (worldIn.getBlockState(var8).getBlock().getMaterial() == Material.air && Blocks.fire.canPlaceBlockAt(worldIn, var8)) { worldIn.setBlockState(var8, Blocks.fire.getDefaultState()); } for (int var9 = 0; var9 < 4; ++var9) { BlockPos var10 = var8.add(this.rand.nextInt(3) - 1, this.rand.nextInt(3) - 1, this.rand.nextInt(3) - 1); if (worldIn.getBlockState(var10).getBlock().getMaterial() == Material.air && Blocks.fire.canPlaceBlockAt(worldIn, var10)) { worldIn.setBlockState(var10, Blocks.fire.getDefaultState()); } } } } /** * Called to update the entity's position/logic. */ public void onUpdate() { super.onUpdate(); if (this.lightningState == 2) { this.worldObj.playSoundEffect(this.posX, this.posY, this.posZ, "ambient.weather.thunder", 10000.0F, 0.8F + this.rand.nextFloat() * 0.2F); this.worldObj.playSoundEffect(this.posX, this.posY, this.posZ, "random.explode", 2.0F, 0.5F + this.rand.nextFloat() * 0.2F); } --this.lightningState; if (this.lightningState < 0) { if (this.boltLivingTime == 0) { this.setDead(); } else if (this.lightningState < -this.rand.nextInt(10)) { --this.boltLivingTime; this.lightningState = 1; this.boltVertex = this.rand.nextLong(); BlockPos var1 = new BlockPos(this); if (!this.worldObj.isRemote && this.worldObj.getGameRules().getGameRuleBooleanValue("doFireTick") && this.worldObj.isAreaLoaded(var1, 10) && this.worldObj.getBlockState(var1).getBlock().getMaterial() == Material.air && Blocks.fire.canPlaceBlockAt(this.worldObj, var1)) { this.worldObj.setBlockState(var1, Blocks.fire.getDefaultState()); } } } if (this.lightningState >= 0) { if (this.worldObj.isRemote) { this.worldObj.setLastLightningBolt(2); } else { double var6 = 3.0D; List var3 = this.worldObj.getEntitiesWithinAABBExcludingEntity(this, new AxisAlignedBB(this.posX - var6, this.posY - var6, this.posZ - var6, this.posX + var6, this.posY + 6.0D + var6, this.posZ + var6)); for (int var4 = 0; var4 < var3.size(); ++var4) { Entity var5 = (Entity)var3.get(var4); var5.onStruckByLightning(this); } } } } protected void entityInit() {} /** * (abstract) Protected helper method to read subclass entity data from NBT. */ protected void readEntityFromNBT(NBTTagCompound tagCompund) {} /** * (abstract) Protected helper method to write subclass entity data to NBT. */ protected void writeEntityToNBT(NBTTagCompound tagCompound) {} }