package net.minecraft.entity.effect;
import java.util.List;
import net.minecraft.block.material.Material;
import net.minecraft.entity.Entity;
import net.minecraft.init.Blocks;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.BlockPos;
import net.minecraft.world.EnumDifficulty;
import net.minecraft.world.World;
public class EntityLightningBolt extends EntityWeatherEffect
{
/**
* Declares which state the lightning bolt is in. Whether it's in the air, hit the ground, etc.
*/
private int lightningState;
/**
* A random long that is used to change the vertex of the lightning rendered in RenderLightningBolt
*/
public long boltVertex;
/**
* Determines the time before the EntityLightningBolt is destroyed. It is a random integer decremented over time.
*/
private int boltLivingTime;
private static final String __OBFID = "CL_00001666";
public EntityLightningBolt(World worldIn, double p_i1703_2_, double p_i1703_4_, double p_i1703_6_)
{
super(worldIn);
this.setLocationAndAngles(p_i1703_2_, p_i1703_4_, p_i1703_6_, 0.0F, 0.0F);
this.lightningState = 2;
this.boltVertex = this.rand.nextLong();
this.boltLivingTime = this.rand.nextInt(3) + 1;
if (!worldIn.isRemote && worldIn.getGameRules().getGameRuleBooleanValue("doFireTick") && (worldIn.getDifficulty() == EnumDifficulty.NORMAL || worldIn.getDifficulty() == EnumDifficulty.HARD) && worldIn.isAreaLoaded(new BlockPos(this), 10))
{
BlockPos var8 = new BlockPos(this);
if (worldIn.getBlockState(var8).getBlock().getMaterial() == Material.air && Blocks.fire.canPlaceBlockAt(worldIn, var8))
{
worldIn.setBlockState(var8, Blocks.fire.getDefaultState());
}
for (int var9 = 0; var9 < 4; ++var9)
{
BlockPos var10 = var8.add(this.rand.nextInt(3) - 1, this.rand.nextInt(3) - 1, this.rand.nextInt(3) - 1);
if (worldIn.getBlockState(var10).getBlock().getMaterial() == Material.air && Blocks.fire.canPlaceBlockAt(worldIn, var10))
{
worldIn.setBlockState(var10, Blocks.fire.getDefaultState());
}
}
}
}
/**
* Called to update the entity's position/logic.
*/
public void onUpdate()
{
super.onUpdate();
if (this.lightningState == 2)
{
this.worldObj.playSoundEffect(this.posX, this.posY, this.posZ, "ambient.weather.thunder", 10000.0F, 0.8F + this.rand.nextFloat() * 0.2F);
this.worldObj.playSoundEffect(this.posX, this.posY, this.posZ, "random.explode", 2.0F, 0.5F + this.rand.nextFloat() * 0.2F);
}
--this.lightningState;
if (this.lightningState < 0)
{
if (this.boltLivingTime == 0)
{
this.setDead();
}
else if (this.lightningState < -this.rand.nextInt(10))
{
--this.boltLivingTime;
this.lightningState = 1;
this.boltVertex = this.rand.nextLong();
BlockPos var1 = new BlockPos(this);
if (!this.worldObj.isRemote && this.worldObj.getGameRules().getGameRuleBooleanValue("doFireTick") && this.worldObj.isAreaLoaded(var1, 10) && this.worldObj.getBlockState(var1).getBlock().getMaterial() == Material.air && Blocks.fire.canPlaceBlockAt(this.worldObj, var1))
{
this.worldObj.setBlockState(var1, Blocks.fire.getDefaultState());
}
}
}
if (this.lightningState >= 0)
{
if (this.worldObj.isRemote)
{
this.worldObj.setLastLightningBolt(2);
}
else
{
double var6 = 3.0D;
List var3 = this.worldObj.getEntitiesWithinAABBExcludingEntity(this, new AxisAlignedBB(this.posX - var6, this.posY - var6, this.posZ - var6, this.posX + var6, this.posY + 6.0D + var6, this.posZ + var6));
for (int var4 = 0; var4 < var3.size(); ++var4)
{
Entity var5 = (Entity)var3.get(var4);
var5.onStruckByLightning(this);
}
}
}
}
protected void entityInit() {}
/**
* (abstract) Protected helper method to read subclass entity data from NBT.
*/
protected void readEntityFromNBT(NBTTagCompound tagCompund) {}
/**
* (abstract) Protected helper method to write subclass entity data to NBT.
*/
protected void writeEntityToNBT(NBTTagCompound tagCompound) {}
}