package net.minecraft.entity.item;
import java.util.List;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Blocks;
import net.minecraft.init.Items;
import net.minecraft.item.Item;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.BlockPos;
import net.minecraft.util.DamageSource;
import net.minecraft.util.EntityDamageSourceIndirect;
import net.minecraft.util.EnumParticleTypes;
import net.minecraft.util.MathHelper;
import net.minecraft.world.World;
public class EntityBoat extends Entity
{
/** true if no player in boat */
private boolean isBoatEmpty;
private double speedMultiplier;
private int boatPosRotationIncrements;
private double boatX;
private double boatY;
private double boatZ;
private double boatYaw;
private double boatPitch;
private static final String __OBFID = "CL_00001667";
public EntityBoat(World worldIn)
{
super(worldIn);
this.isBoatEmpty = true;
this.speedMultiplier = 0.07D;
this.preventEntitySpawning = true;
this.setSize(1.5F, 0.6F);
}
/**
* returns if this entity triggers Block.onEntityWalking on the blocks they walk on. used for spiders and wolves to
* prevent them from trampling crops
*/
protected boolean canTriggerWalking()
{
return false;
}
protected void entityInit()
{
this.dataWatcher.addObject(17, new Integer(0));
this.dataWatcher.addObject(18, new Integer(1));
this.dataWatcher.addObject(19, new Float(0.0F));
}
/**
* Returns a boundingBox used to collide the entity with other entities and blocks. This enables the entity to be
* pushable on contact, like boats or minecarts.
*/
public AxisAlignedBB getCollisionBox(Entity entityIn)
{
return entityIn.getEntityBoundingBox();
}
/**
* returns the bounding box for this entity
*/
public AxisAlignedBB getBoundingBox()
{
return this.getEntityBoundingBox();
}
/**
* Returns true if this entity should push and be pushed by other entities when colliding.
*/
public boolean canBePushed()
{
return true;
}
public EntityBoat(World worldIn, double p_i1705_2_, double p_i1705_4_, double p_i1705_6_)
{
this(worldIn);
this.setPosition(p_i1705_2_, p_i1705_4_, p_i1705_6_);
this.motionX = 0.0D;
this.motionY = 0.0D;
this.motionZ = 0.0D;
this.prevPosX = p_i1705_2_;
this.prevPosY = p_i1705_4_;
this.prevPosZ = p_i1705_6_;
}
/**
* Returns the Y offset from the entity's position for any entity riding this one.
*/
public double getMountedYOffset()
{
return (double)this.height * 0.0D - 0.30000001192092896D;
}
/**
* Called when the entity is attacked.
*/
public boolean attackEntityFrom(DamageSource source, float amount)
{
if (this.func_180431_b(source))
{
return false;
}
else if (!this.worldObj.isRemote && !this.isDead)
{
if (this.riddenByEntity != null && this.riddenByEntity == source.getEntity() && source instanceof EntityDamageSourceIndirect)
{
return false;
}
else
{
this.setForwardDirection(-this.getForwardDirection());
this.setTimeSinceHit(10);
this.setDamageTaken(this.getDamageTaken() + amount * 10.0F);
this.setBeenAttacked();
boolean var3 = source.getEntity() instanceof EntityPlayer && ((EntityPlayer)source.getEntity()).capabilities.isCreativeMode;
if (var3 || this.getDamageTaken() > 40.0F)
{
if (this.riddenByEntity != null)
{
this.riddenByEntity.mountEntity(this);
}
if (!var3)
{
this.dropItemWithOffset(Items.boat, 1, 0.0F);
}
this.setDead();
}
return true;
}
}
else
{
return true;
}
}
/**
* Returns true if other Entities should be prevented from moving through this Entity.
*/
public boolean canBeCollidedWith()
{
return !this.isDead;
}
/**
* Called to update the entity's position/logic.
*/
public void onUpdate()
{
super.onUpdate();
if (this.getTimeSinceHit() > 0)
{
this.setTimeSinceHit(this.getTimeSinceHit() - 1);
}
if (this.getDamageTaken() > 0.0F)
{
this.setDamageTaken(this.getDamageTaken() - 1.0F);
}
this.prevPosX = this.posX;
this.prevPosY = this.posY;
this.prevPosZ = this.posZ;
byte var1 = 5;
double var2 = 0.0D;
for (int var4 = 0; var4 < var1; ++var4)
{
double var5 = this.getEntityBoundingBox().minY + (this.getEntityBoundingBox().maxY - this.getEntityBoundingBox().minY) * (double)(var4 + 0) / (double)var1 - 0.125D;
double var7 = this.getEntityBoundingBox().minY + (this.getEntityBoundingBox().maxY - this.getEntityBoundingBox().minY) * (double)(var4 + 1) / (double)var1 - 0.125D;
AxisAlignedBB var9 = new AxisAlignedBB(this.getEntityBoundingBox().minX, var5, this.getEntityBoundingBox().minZ, this.getEntityBoundingBox().maxX, var7, this.getEntityBoundingBox().maxZ);
if (this.worldObj.isAABBInMaterial(var9, Material.water))
{
var2 += 1.0D / (double)var1;
}
}
double var19 = Math.sqrt(this.motionX * this.motionX + this.motionZ * this.motionZ);
double var6;
double var8;
int var10;
if (var19 > 0.2975D)
{
var6 = Math.cos((double)this.rotationYaw * Math.PI / 180.0D);
var8 = Math.sin((double)this.rotationYaw * Math.PI / 180.0D);
for (var10 = 0; (double)var10 < 1.0D + var19 * 60.0D; ++var10)
{
double var11 = (double)(this.rand.nextFloat() * 2.0F - 1.0F);
double var13 = (double)(this.rand.nextInt(2) * 2 - 1) * 0.7D;
double var15;
double var17;
if (this.rand.nextBoolean())
{
var15 = this.posX - var6 * var11 * 0.8D + var8 * var13;
var17 = this.posZ - var8 * var11 * 0.8D - var6 * var13;
this.worldObj.spawnParticle(EnumParticleTypes.WATER_SPLASH, var15, this.posY - 0.125D, var17, this.motionX, this.motionY, this.motionZ, new int[0]);
}
else
{
var15 = this.posX + var6 + var8 * var11 * 0.7D;
var17 = this.posZ + var8 - var6 * var11 * 0.7D;
this.worldObj.spawnParticle(EnumParticleTypes.WATER_SPLASH, var15, this.posY - 0.125D, var17, this.motionX, this.motionY, this.motionZ, new int[0]);
}
}
}
double var24;
double var26;
if (this.worldObj.isRemote && this.isBoatEmpty)
{
if (this.boatPosRotationIncrements > 0)
{
var6 = this.posX + (this.boatX - this.posX) / (double)this.boatPosRotationIncrements;
var8 = this.posY + (this.boatY - this.posY) / (double)this.boatPosRotationIncrements;
var24 = this.posZ + (this.boatZ - this.posZ) / (double)this.boatPosRotationIncrements;
var26 = MathHelper.wrapAngleTo180_double(this.boatYaw - (double)this.rotationYaw);
this.rotationYaw = (float)((double)this.rotationYaw + var26 / (double)this.boatPosRotationIncrements);
this.rotationPitch = (float)((double)this.rotationPitch + (this.boatPitch - (double)this.rotationPitch) / (double)this.boatPosRotationIncrements);
--this.boatPosRotationIncrements;
this.setPosition(var6, var8, var24);
this.setRotation(this.rotationYaw, this.rotationPitch);
}
else
{
var6 = this.posX + this.motionX;
var8 = this.posY + this.motionY;
var24 = this.posZ + this.motionZ;
this.setPosition(var6, var8, var24);
if (this.onGround)
{
this.motionX *= 0.5D;
this.motionY *= 0.5D;
this.motionZ *= 0.5D;
}
this.motionX *= 0.9900000095367432D;
this.motionY *= 0.949999988079071D;
this.motionZ *= 0.9900000095367432D;
}
}
else
{
if (var2 < 1.0D)
{
var6 = var2 * 2.0D - 1.0D;
this.motionY += 0.03999999910593033D * var6;
}
else
{
if (this.motionY < 0.0D)
{
this.motionY /= 2.0D;
}
this.motionY += 0.007000000216066837D;
}
if (this.riddenByEntity instanceof EntityLivingBase)
{
EntityLivingBase var20 = (EntityLivingBase)this.riddenByEntity;
float var21 = this.riddenByEntity.rotationYaw + -var20.moveStrafing * 90.0F;
this.motionX += -Math.sin((double)(var21 * (float)Math.PI / 180.0F)) * this.speedMultiplier * (double)var20.moveForward * 0.05000000074505806D;
this.motionZ += Math.cos((double)(var21 * (float)Math.PI / 180.0F)) * this.speedMultiplier * (double)var20.moveForward * 0.05000000074505806D;
}
var6 = Math.sqrt(this.motionX * this.motionX + this.motionZ * this.motionZ);
if (var6 > 0.35D)
{
var8 = 0.35D / var6;
this.motionX *= var8;
this.motionZ *= var8;
var6 = 0.35D;
}
if (var6 > var19 && this.speedMultiplier < 0.35D)
{
this.speedMultiplier += (0.35D - this.speedMultiplier) / 35.0D;
if (this.speedMultiplier > 0.35D)
{
this.speedMultiplier = 0.35D;
}
}
else
{
this.speedMultiplier -= (this.speedMultiplier - 0.07D) / 35.0D;
if (this.speedMultiplier < 0.07D)
{
this.speedMultiplier = 0.07D;
}
}
int var22;
for (var22 = 0; var22 < 4; ++var22)
{
int var23 = MathHelper.floor_double(this.posX + ((double)(var22 % 2) - 0.5D) * 0.8D);
var10 = MathHelper.floor_double(this.posZ + ((double)(var22 / 2) - 0.5D) * 0.8D);
for (int var25 = 0; var25 < 2; ++var25)
{
int var12 = MathHelper.floor_double(this.posY) + var25;
BlockPos var27 = new BlockPos(var23, var12, var10);
Block var14 = this.worldObj.getBlockState(var27).getBlock();
if (var14 == Blocks.snow_layer)
{
this.worldObj.setBlockToAir(var27);
this.isCollidedHorizontally = false;
}
else if (var14 == Blocks.waterlily)
{
this.worldObj.destroyBlock(var27, true);
this.isCollidedHorizontally = false;
}
}
}
if (this.onGround)
{
this.motionX *= 0.5D;
this.motionY *= 0.5D;
this.motionZ *= 0.5D;
}
this.moveEntity(this.motionX, this.motionY, this.motionZ);
if (this.isCollidedHorizontally && var19 > 0.2D)
{
if (!this.worldObj.isRemote && !this.isDead)
{
this.setDead();
for (var22 = 0; var22 < 3; ++var22)
{
this.dropItemWithOffset(Item.getItemFromBlock(Blocks.planks), 1, 0.0F);
}
for (var22 = 0; var22 < 2; ++var22)
{
this.dropItemWithOffset(Items.stick, 1, 0.0F);
}
}
}
else
{
this.motionX *= 0.9900000095367432D;
this.motionY *= 0.949999988079071D;
this.motionZ *= 0.9900000095367432D;
}
this.rotationPitch = 0.0F;
var8 = (double)this.rotationYaw;
var24 = this.prevPosX - this.posX;
var26 = this.prevPosZ - this.posZ;
if (var24 * var24 + var26 * var26 > 0.001D)
{
var8 = (double)((float)(Math.atan2(var26, var24) * 180.0D / Math.PI));
}
double var28 = MathHelper.wrapAngleTo180_double(var8 - (double)this.rotationYaw);
if (var28 > 20.0D)
{
var28 = 20.0D;
}
if (var28 < -20.0D)
{
var28 = -20.0D;
}
this.rotationYaw = (float)((double)this.rotationYaw + var28);
this.setRotation(this.rotationYaw, this.rotationPitch);
if (!this.worldObj.isRemote)
{
List var16 = this.worldObj.getEntitiesWithinAABBExcludingEntity(this, this.getEntityBoundingBox().expand(0.20000000298023224D, 0.0D, 0.20000000298023224D));
if (var16 != null && !var16.isEmpty())
{
for (int var29 = 0; var29 < var16.size(); ++var29)
{
Entity var18 = (Entity)var16.get(var29);
if (var18 != this.riddenByEntity && var18.canBePushed() && var18 instanceof EntityBoat)
{
var18.applyEntityCollision(this);
}
}
}
if (this.riddenByEntity != null && this.riddenByEntity.isDead)
{
this.riddenByEntity = null;
}
}
}
}
public void updateRiderPosition()
{
if (this.riddenByEntity != null)
{
double var1 = Math.cos((double)this.rotationYaw * Math.PI / 180.0D) * 0.4D;
double var3 = Math.sin((double)this.rotationYaw * Math.PI / 180.0D) * 0.4D;
this.riddenByEntity.setPosition(this.posX + var1, this.posY + this.getMountedYOffset() + this.riddenByEntity.getYOffset(), this.posZ + var3);
}
}
/**
* (abstract) Protected helper method to write subclass entity data to NBT.
*/
protected void writeEntityToNBT(NBTTagCompound tagCompound) {}
/**
* (abstract) Protected helper method to read subclass entity data from NBT.
*/
protected void readEntityFromNBT(NBTTagCompound tagCompund) {}
/**
* First layer of player interaction
*/
public boolean interactFirst(EntityPlayer playerIn)
{
if (this.riddenByEntity != null && this.riddenByEntity instanceof EntityPlayer && this.riddenByEntity != playerIn)
{
return true;
}
else
{
if (!this.worldObj.isRemote)
{
playerIn.mountEntity(this);
}
return true;
}
}
protected void func_180433_a(double p_180433_1_, boolean p_180433_3_, Block p_180433_4_, BlockPos p_180433_5_)
{
if (p_180433_3_)
{
if (this.fallDistance > 3.0F)
{
this.fall(this.fallDistance, 1.0F);
if (!this.worldObj.isRemote && !this.isDead)
{
this.setDead();
int var6;
for (var6 = 0; var6 < 3; ++var6)
{
this.dropItemWithOffset(Item.getItemFromBlock(Blocks.planks), 1, 0.0F);
}
for (var6 = 0; var6 < 2; ++var6)
{
this.dropItemWithOffset(Items.stick, 1, 0.0F);
}
}
this.fallDistance = 0.0F;
}
}
else if (this.worldObj.getBlockState((new BlockPos(this)).offsetDown()).getBlock().getMaterial() != Material.water && p_180433_1_ < 0.0D)
{
this.fallDistance = (float)((double)this.fallDistance - p_180433_1_);
}
}
/**
* Sets the damage taken from the last hit.
*/
public void setDamageTaken(float p_70266_1_)
{
this.dataWatcher.updateObject(19, Float.valueOf(p_70266_1_));
}
/**
* Gets the damage taken from the last hit.
*/
public float getDamageTaken()
{
return this.dataWatcher.getWatchableObjectFloat(19);
}
/**
* Sets the time to count down from since the last time entity was hit.
*/
public void setTimeSinceHit(int p_70265_1_)
{
this.dataWatcher.updateObject(17, Integer.valueOf(p_70265_1_));
}
/**
* Gets the time since the last hit.
*/
public int getTimeSinceHit()
{
return this.dataWatcher.getWatchableObjectInt(17);
}
/**
* Sets the forward direction of the entity.
*/
public void setForwardDirection(int p_70269_1_)
{
this.dataWatcher.updateObject(18, Integer.valueOf(p_70269_1_));
}
/**
* Gets the forward direction of the entity.
*/
public int getForwardDirection()
{
return this.dataWatcher.getWatchableObjectInt(18);
}
}