package net.minecraft.entity.item; import java.util.List; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.init.Blocks; import net.minecraft.init.Items; import net.minecraft.item.Item; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.util.AxisAlignedBB; import net.minecraft.util.BlockPos; import net.minecraft.util.DamageSource; import net.minecraft.util.EntityDamageSourceIndirect; import net.minecraft.util.EnumParticleTypes; import net.minecraft.util.MathHelper; import net.minecraft.world.World; public class EntityBoat extends Entity { /** true if no player in boat */ private boolean isBoatEmpty; private double speedMultiplier; private int boatPosRotationIncrements; private double boatX; private double boatY; private double boatZ; private double boatYaw; private double boatPitch; private static final String __OBFID = "CL_00001667"; public EntityBoat(World worldIn) { super(worldIn); this.isBoatEmpty = true; this.speedMultiplier = 0.07D; this.preventEntitySpawning = true; this.setSize(1.5F, 0.6F); } /** * returns if this entity triggers Block.onEntityWalking on the blocks they walk on. used for spiders and wolves to * prevent them from trampling crops */ protected boolean canTriggerWalking() { return false; } protected void entityInit() { this.dataWatcher.addObject(17, new Integer(0)); this.dataWatcher.addObject(18, new Integer(1)); this.dataWatcher.addObject(19, new Float(0.0F)); } /** * Returns a boundingBox used to collide the entity with other entities and blocks. This enables the entity to be * pushable on contact, like boats or minecarts. */ public AxisAlignedBB getCollisionBox(Entity entityIn) { return entityIn.getEntityBoundingBox(); } /** * returns the bounding box for this entity */ public AxisAlignedBB getBoundingBox() { return this.getEntityBoundingBox(); } /** * Returns true if this entity should push and be pushed by other entities when colliding. */ public boolean canBePushed() { return true; } public EntityBoat(World worldIn, double p_i1705_2_, double p_i1705_4_, double p_i1705_6_) { this(worldIn); this.setPosition(p_i1705_2_, p_i1705_4_, p_i1705_6_); this.motionX = 0.0D; this.motionY = 0.0D; this.motionZ = 0.0D; this.prevPosX = p_i1705_2_; this.prevPosY = p_i1705_4_; this.prevPosZ = p_i1705_6_; } /** * Returns the Y offset from the entity's position for any entity riding this one. */ public double getMountedYOffset() { return (double)this.height * 0.0D - 0.30000001192092896D; } /** * Called when the entity is attacked. */ public boolean attackEntityFrom(DamageSource source, float amount) { if (this.func_180431_b(source)) { return false; } else if (!this.worldObj.isRemote && !this.isDead) { if (this.riddenByEntity != null && this.riddenByEntity == source.getEntity() && source instanceof EntityDamageSourceIndirect) { return false; } else { this.setForwardDirection(-this.getForwardDirection()); this.setTimeSinceHit(10); this.setDamageTaken(this.getDamageTaken() + amount * 10.0F); this.setBeenAttacked(); boolean var3 = source.getEntity() instanceof EntityPlayer && ((EntityPlayer)source.getEntity()).capabilities.isCreativeMode; if (var3 || this.getDamageTaken() > 40.0F) { if (this.riddenByEntity != null) { this.riddenByEntity.mountEntity(this); } if (!var3) { this.dropItemWithOffset(Items.boat, 1, 0.0F); } this.setDead(); } return true; } } else { return true; } } /** * Returns true if other Entities should be prevented from moving through this Entity. */ public boolean canBeCollidedWith() { return !this.isDead; } /** * Called to update the entity's position/logic. */ public void onUpdate() { super.onUpdate(); if (this.getTimeSinceHit() > 0) { this.setTimeSinceHit(this.getTimeSinceHit() - 1); } if (this.getDamageTaken() > 0.0F) { this.setDamageTaken(this.getDamageTaken() - 1.0F); } this.prevPosX = this.posX; this.prevPosY = this.posY; this.prevPosZ = this.posZ; byte var1 = 5; double var2 = 0.0D; for (int var4 = 0; var4 < var1; ++var4) { double var5 = this.getEntityBoundingBox().minY + (this.getEntityBoundingBox().maxY - this.getEntityBoundingBox().minY) * (double)(var4 + 0) / (double)var1 - 0.125D; double var7 = this.getEntityBoundingBox().minY + (this.getEntityBoundingBox().maxY - this.getEntityBoundingBox().minY) * (double)(var4 + 1) / (double)var1 - 0.125D; AxisAlignedBB var9 = new AxisAlignedBB(this.getEntityBoundingBox().minX, var5, this.getEntityBoundingBox().minZ, this.getEntityBoundingBox().maxX, var7, this.getEntityBoundingBox().maxZ); if (this.worldObj.isAABBInMaterial(var9, Material.water)) { var2 += 1.0D / (double)var1; } } double var19 = Math.sqrt(this.motionX * this.motionX + this.motionZ * this.motionZ); double var6; double var8; int var10; if (var19 > 0.2975D) { var6 = Math.cos((double)this.rotationYaw * Math.PI / 180.0D); var8 = Math.sin((double)this.rotationYaw * Math.PI / 180.0D); for (var10 = 0; (double)var10 < 1.0D + var19 * 60.0D; ++var10) { double var11 = (double)(this.rand.nextFloat() * 2.0F - 1.0F); double var13 = (double)(this.rand.nextInt(2) * 2 - 1) * 0.7D; double var15; double var17; if (this.rand.nextBoolean()) { var15 = this.posX - var6 * var11 * 0.8D + var8 * var13; var17 = this.posZ - var8 * var11 * 0.8D - var6 * var13; this.worldObj.spawnParticle(EnumParticleTypes.WATER_SPLASH, var15, this.posY - 0.125D, var17, this.motionX, this.motionY, this.motionZ, new int[0]); } else { var15 = this.posX + var6 + var8 * var11 * 0.7D; var17 = this.posZ + var8 - var6 * var11 * 0.7D; this.worldObj.spawnParticle(EnumParticleTypes.WATER_SPLASH, var15, this.posY - 0.125D, var17, this.motionX, this.motionY, this.motionZ, new int[0]); } } } double var24; double var26; if (this.worldObj.isRemote && this.isBoatEmpty) { if (this.boatPosRotationIncrements > 0) { var6 = this.posX + (this.boatX - this.posX) / (double)this.boatPosRotationIncrements; var8 = this.posY + (this.boatY - this.posY) / (double)this.boatPosRotationIncrements; var24 = this.posZ + (this.boatZ - this.posZ) / (double)this.boatPosRotationIncrements; var26 = MathHelper.wrapAngleTo180_double(this.boatYaw - (double)this.rotationYaw); this.rotationYaw = (float)((double)this.rotationYaw + var26 / (double)this.boatPosRotationIncrements); this.rotationPitch = (float)((double)this.rotationPitch + (this.boatPitch - (double)this.rotationPitch) / (double)this.boatPosRotationIncrements); --this.boatPosRotationIncrements; this.setPosition(var6, var8, var24); this.setRotation(this.rotationYaw, this.rotationPitch); } else { var6 = this.posX + this.motionX; var8 = this.posY + this.motionY; var24 = this.posZ + this.motionZ; this.setPosition(var6, var8, var24); if (this.onGround) { this.motionX *= 0.5D; this.motionY *= 0.5D; this.motionZ *= 0.5D; } this.motionX *= 0.9900000095367432D; this.motionY *= 0.949999988079071D; this.motionZ *= 0.9900000095367432D; } } else { if (var2 < 1.0D) { var6 = var2 * 2.0D - 1.0D; this.motionY += 0.03999999910593033D * var6; } else { if (this.motionY < 0.0D) { this.motionY /= 2.0D; } this.motionY += 0.007000000216066837D; } if (this.riddenByEntity instanceof EntityLivingBase) { EntityLivingBase var20 = (EntityLivingBase)this.riddenByEntity; float var21 = this.riddenByEntity.rotationYaw + -var20.moveStrafing * 90.0F; this.motionX += -Math.sin((double)(var21 * (float)Math.PI / 180.0F)) * this.speedMultiplier * (double)var20.moveForward * 0.05000000074505806D; this.motionZ += Math.cos((double)(var21 * (float)Math.PI / 180.0F)) * this.speedMultiplier * (double)var20.moveForward * 0.05000000074505806D; } var6 = Math.sqrt(this.motionX * this.motionX + this.motionZ * this.motionZ); if (var6 > 0.35D) { var8 = 0.35D / var6; this.motionX *= var8; this.motionZ *= var8; var6 = 0.35D; } if (var6 > var19 && this.speedMultiplier < 0.35D) { this.speedMultiplier += (0.35D - this.speedMultiplier) / 35.0D; if (this.speedMultiplier > 0.35D) { this.speedMultiplier = 0.35D; } } else { this.speedMultiplier -= (this.speedMultiplier - 0.07D) / 35.0D; if (this.speedMultiplier < 0.07D) { this.speedMultiplier = 0.07D; } } int var22; for (var22 = 0; var22 < 4; ++var22) { int var23 = MathHelper.floor_double(this.posX + ((double)(var22 % 2) - 0.5D) * 0.8D); var10 = MathHelper.floor_double(this.posZ + ((double)(var22 / 2) - 0.5D) * 0.8D); for (int var25 = 0; var25 < 2; ++var25) { int var12 = MathHelper.floor_double(this.posY) + var25; BlockPos var27 = new BlockPos(var23, var12, var10); Block var14 = this.worldObj.getBlockState(var27).getBlock(); if (var14 == Blocks.snow_layer) { this.worldObj.setBlockToAir(var27); this.isCollidedHorizontally = false; } else if (var14 == Blocks.waterlily) { this.worldObj.destroyBlock(var27, true); this.isCollidedHorizontally = false; } } } if (this.onGround) { this.motionX *= 0.5D; this.motionY *= 0.5D; this.motionZ *= 0.5D; } this.moveEntity(this.motionX, this.motionY, this.motionZ); if (this.isCollidedHorizontally && var19 > 0.2D) { if (!this.worldObj.isRemote && !this.isDead) { this.setDead(); for (var22 = 0; var22 < 3; ++var22) { this.dropItemWithOffset(Item.getItemFromBlock(Blocks.planks), 1, 0.0F); } for (var22 = 0; var22 < 2; ++var22) { this.dropItemWithOffset(Items.stick, 1, 0.0F); } } } else { this.motionX *= 0.9900000095367432D; this.motionY *= 0.949999988079071D; this.motionZ *= 0.9900000095367432D; } this.rotationPitch = 0.0F; var8 = (double)this.rotationYaw; var24 = this.prevPosX - this.posX; var26 = this.prevPosZ - this.posZ; if (var24 * var24 + var26 * var26 > 0.001D) { var8 = (double)((float)(Math.atan2(var26, var24) * 180.0D / Math.PI)); } double var28 = MathHelper.wrapAngleTo180_double(var8 - (double)this.rotationYaw); if (var28 > 20.0D) { var28 = 20.0D; } if (var28 < -20.0D) { var28 = -20.0D; } this.rotationYaw = (float)((double)this.rotationYaw + var28); this.setRotation(this.rotationYaw, this.rotationPitch); if (!this.worldObj.isRemote) { List var16 = this.worldObj.getEntitiesWithinAABBExcludingEntity(this, this.getEntityBoundingBox().expand(0.20000000298023224D, 0.0D, 0.20000000298023224D)); if (var16 != null && !var16.isEmpty()) { for (int var29 = 0; var29 < var16.size(); ++var29) { Entity var18 = (Entity)var16.get(var29); if (var18 != this.riddenByEntity && var18.canBePushed() && var18 instanceof EntityBoat) { var18.applyEntityCollision(this); } } } if (this.riddenByEntity != null && this.riddenByEntity.isDead) { this.riddenByEntity = null; } } } } public void updateRiderPosition() { if (this.riddenByEntity != null) { double var1 = Math.cos((double)this.rotationYaw * Math.PI / 180.0D) * 0.4D; double var3 = Math.sin((double)this.rotationYaw * Math.PI / 180.0D) * 0.4D; this.riddenByEntity.setPosition(this.posX + var1, this.posY + this.getMountedYOffset() + this.riddenByEntity.getYOffset(), this.posZ + var3); } } /** * (abstract) Protected helper method to write subclass entity data to NBT. */ protected void writeEntityToNBT(NBTTagCompound tagCompound) {} /** * (abstract) Protected helper method to read subclass entity data from NBT. */ protected void readEntityFromNBT(NBTTagCompound tagCompund) {} /** * First layer of player interaction */ public boolean interactFirst(EntityPlayer playerIn) { if (this.riddenByEntity != null && this.riddenByEntity instanceof EntityPlayer && this.riddenByEntity != playerIn) { return true; } else { if (!this.worldObj.isRemote) { playerIn.mountEntity(this); } return true; } } protected void func_180433_a(double p_180433_1_, boolean p_180433_3_, Block p_180433_4_, BlockPos p_180433_5_) { if (p_180433_3_) { if (this.fallDistance > 3.0F) { this.fall(this.fallDistance, 1.0F); if (!this.worldObj.isRemote && !this.isDead) { this.setDead(); int var6; for (var6 = 0; var6 < 3; ++var6) { this.dropItemWithOffset(Item.getItemFromBlock(Blocks.planks), 1, 0.0F); } for (var6 = 0; var6 < 2; ++var6) { this.dropItemWithOffset(Items.stick, 1, 0.0F); } } this.fallDistance = 0.0F; } } else if (this.worldObj.getBlockState((new BlockPos(this)).offsetDown()).getBlock().getMaterial() != Material.water && p_180433_1_ < 0.0D) { this.fallDistance = (float)((double)this.fallDistance - p_180433_1_); } } /** * Sets the damage taken from the last hit. */ public void setDamageTaken(float p_70266_1_) { this.dataWatcher.updateObject(19, Float.valueOf(p_70266_1_)); } /** * Gets the damage taken from the last hit. */ public float getDamageTaken() { return this.dataWatcher.getWatchableObjectFloat(19); } /** * Sets the time to count down from since the last time entity was hit. */ public void setTimeSinceHit(int p_70265_1_) { this.dataWatcher.updateObject(17, Integer.valueOf(p_70265_1_)); } /** * Gets the time since the last hit. */ public int getTimeSinceHit() { return this.dataWatcher.getWatchableObjectInt(17); } /** * Sets the forward direction of the entity. */ public void setForwardDirection(int p_70269_1_) { this.dataWatcher.updateObject(18, Integer.valueOf(p_70269_1_)); } /** * Gets the forward direction of the entity. */ public int getForwardDirection() { return this.dataWatcher.getWatchableObjectInt(18); } }