package net.minecraft.dispenser; import net.minecraft.block.BlockDispenser; import net.minecraft.entity.item.EntityItem; import net.minecraft.item.ItemStack; import net.minecraft.util.EnumFacing; import net.minecraft.world.World; public class BehaviorDefaultDispenseItem implements IBehaviorDispenseItem { private static final String __OBFID = "CL_00001195"; /** * Dispenses the specified ItemStack from a dispenser. */ public final ItemStack dispense(IBlockSource source, ItemStack stack) { ItemStack var3 = this.dispenseStack(source, stack); this.playDispenseSound(source); this.spawnDispenseParticles(source, BlockDispenser.getFacing(source.getBlockMetadata())); return var3; } /** * Dispense the specified stack, play the dispense sound and spawn particles. */ protected ItemStack dispenseStack(IBlockSource source, ItemStack stack) { EnumFacing var3 = BlockDispenser.getFacing(source.getBlockMetadata()); IPosition var4 = BlockDispenser.getDispensePosition(source); ItemStack var5 = stack.splitStack(1); doDispense(source.getWorld(), var5, 6, var3, var4); return stack; } public static void doDispense(World worldIn, ItemStack stack, int speed, EnumFacing p_82486_3_, IPosition position) { double var5 = position.getX(); double var7 = position.getY(); double var9 = position.getZ(); if (p_82486_3_.getAxis() == EnumFacing.Axis.Y) { var7 -= 0.125D; } else { var7 -= 0.15625D; } EntityItem var11 = new EntityItem(worldIn, var5, var7, var9, stack); double var12 = worldIn.rand.nextDouble() * 0.1D + 0.2D; var11.motionX = (double)p_82486_3_.getFrontOffsetX() * var12; var11.motionY = 0.20000000298023224D; var11.motionZ = (double)p_82486_3_.getFrontOffsetZ() * var12; var11.motionX += worldIn.rand.nextGaussian() * 0.007499999832361937D * (double)speed; var11.motionY += worldIn.rand.nextGaussian() * 0.007499999832361937D * (double)speed; var11.motionZ += worldIn.rand.nextGaussian() * 0.007499999832361937D * (double)speed; worldIn.spawnEntityInWorld(var11); } /** * Play the dispense sound from the specified block. */ protected void playDispenseSound(IBlockSource source) { source.getWorld().playAuxSFX(1000, source.getBlockPos(), 0); } /** * Order clients to display dispense particles from the specified block and facing. */ protected void spawnDispenseParticles(IBlockSource source, EnumFacing facingIn) { source.getWorld().playAuxSFX(2000, source.getBlockPos(), this.func_82488_a(facingIn)); } private int func_82488_a(EnumFacing facingIn) { return facingIn.getFrontOffsetX() + 1 + (facingIn.getFrontOffsetZ() + 1) * 3; } }