package net.minecraft.dispenser;
import net.minecraft.block.BlockDispenser;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.item.ItemStack;
import net.minecraft.util.EnumFacing;
import net.minecraft.world.World;
public class BehaviorDefaultDispenseItem implements IBehaviorDispenseItem
{
private static final String __OBFID = "CL_00001195";
/**
* Dispenses the specified ItemStack from a dispenser.
*/
public final ItemStack dispense(IBlockSource source, ItemStack stack)
{
ItemStack var3 = this.dispenseStack(source, stack);
this.playDispenseSound(source);
this.spawnDispenseParticles(source, BlockDispenser.getFacing(source.getBlockMetadata()));
return var3;
}
/**
* Dispense the specified stack, play the dispense sound and spawn particles.
*/
protected ItemStack dispenseStack(IBlockSource source, ItemStack stack)
{
EnumFacing var3 = BlockDispenser.getFacing(source.getBlockMetadata());
IPosition var4 = BlockDispenser.getDispensePosition(source);
ItemStack var5 = stack.splitStack(1);
doDispense(source.getWorld(), var5, 6, var3, var4);
return stack;
}
public static void doDispense(World worldIn, ItemStack stack, int speed, EnumFacing p_82486_3_, IPosition position)
{
double var5 = position.getX();
double var7 = position.getY();
double var9 = position.getZ();
if (p_82486_3_.getAxis() == EnumFacing.Axis.Y)
{
var7 -= 0.125D;
}
else
{
var7 -= 0.15625D;
}
EntityItem var11 = new EntityItem(worldIn, var5, var7, var9, stack);
double var12 = worldIn.rand.nextDouble() * 0.1D + 0.2D;
var11.motionX = (double)p_82486_3_.getFrontOffsetX() * var12;
var11.motionY = 0.20000000298023224D;
var11.motionZ = (double)p_82486_3_.getFrontOffsetZ() * var12;
var11.motionX += worldIn.rand.nextGaussian() * 0.007499999832361937D * (double)speed;
var11.motionY += worldIn.rand.nextGaussian() * 0.007499999832361937D * (double)speed;
var11.motionZ += worldIn.rand.nextGaussian() * 0.007499999832361937D * (double)speed;
worldIn.spawnEntityInWorld(var11);
}
/**
* Play the dispense sound from the specified block.
*/
protected void playDispenseSound(IBlockSource source)
{
source.getWorld().playAuxSFX(1000, source.getBlockPos(), 0);
}
/**
* Order clients to display dispense particles from the specified block and facing.
*/
protected void spawnDispenseParticles(IBlockSource source, EnumFacing facingIn)
{
source.getWorld().playAuxSFX(2000, source.getBlockPos(), this.func_82488_a(facingIn));
}
private int func_82488_a(EnumFacing facingIn)
{
return facingIn.getFrontOffsetX() + 1 + (facingIn.getFrontOffsetZ() + 1) * 3;
}
}