package net.minecraft.entity.monster; import com.google.common.base.Predicate; import java.util.Calendar; import net.minecraft.block.Block; import net.minecraft.enchantment.Enchantment; import net.minecraft.enchantment.EnchantmentHelper; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityCreature; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.EnumCreatureAttribute; import net.minecraft.entity.IEntityLivingData; import net.minecraft.entity.IRangedAttackMob; import net.minecraft.entity.SharedMonsterAttributes; import net.minecraft.entity.ai.EntityAIArrowAttack; import net.minecraft.entity.ai.EntityAIAttackOnCollide; import net.minecraft.entity.ai.EntityAIAvoidEntity; import net.minecraft.entity.ai.EntityAIFleeSun; import net.minecraft.entity.ai.EntityAIHurtByTarget; import net.minecraft.entity.ai.EntityAILookIdle; import net.minecraft.entity.ai.EntityAINearestAttackableTarget; import net.minecraft.entity.ai.EntityAIRestrictSun; import net.minecraft.entity.ai.EntityAISwimming; import net.minecraft.entity.ai.EntityAIWander; import net.minecraft.entity.ai.EntityAIWatchClosest; import net.minecraft.entity.passive.EntityWolf; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.projectile.EntityArrow; import net.minecraft.init.Blocks; import net.minecraft.init.Items; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.potion.Potion; import net.minecraft.potion.PotionEffect; import net.minecraft.stats.AchievementList; import net.minecraft.util.BlockPos; import net.minecraft.util.DamageSource; import net.minecraft.world.DifficultyInstance; import net.minecraft.world.World; import net.minecraft.world.WorldProviderHell; public class EntitySkeleton extends EntityMob implements IRangedAttackMob { private EntityAIArrowAttack aiArrowAttack = new EntityAIArrowAttack(this, 1.0D, 20, 60, 15.0F); private EntityAIAttackOnCollide aiAttackOnCollide = new EntityAIAttackOnCollide(this, EntityPlayer.class, 1.2D, false); private static final String __OBFID = "CL_00001697"; public EntitySkeleton(World worldIn) { super(worldIn); this.tasks.addTask(1, new EntityAISwimming(this)); this.tasks.addTask(2, new EntityAIRestrictSun(this)); this.tasks.addTask(2, this.field_175455_a); this.tasks.addTask(3, new EntityAIFleeSun(this, 1.0D)); this.tasks.addTask(3, new EntityAIAvoidEntity(this, new Predicate() { private static final String __OBFID = "CL_00002203"; public boolean func_179945_a(Entity p_179945_1_) { return p_179945_1_ instanceof EntityWolf; } public boolean apply(Object p_apply_1_) { return this.func_179945_a((Entity)p_apply_1_); } }, 6.0F, 1.0D, 1.2D)); this.tasks.addTask(4, new EntityAIWander(this, 1.0D)); this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F)); this.tasks.addTask(6, new EntityAILookIdle(this)); this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false, new Class[0])); this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true)); this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityIronGolem.class, true)); if (worldIn != null && !worldIn.isRemote) { this.setCombatTask(); } } protected void applyEntityAttributes() { super.applyEntityAttributes(); this.getEntityAttribute(SharedMonsterAttributes.movementSpeed).setBaseValue(0.25D); } protected void entityInit() { super.entityInit(); this.dataWatcher.addObject(13, new Byte((byte)0)); } /** * Returns the sound this mob makes while it's alive. */ protected String getLivingSound() { return "mob.skeleton.say"; } /** * Returns the sound this mob makes when it is hurt. */ protected String getHurtSound() { return "mob.skeleton.hurt"; } /** * Returns the sound this mob makes on death. */ protected String getDeathSound() { return "mob.skeleton.death"; } protected void func_180429_a(BlockPos p_180429_1_, Block p_180429_2_) { this.playSound("mob.skeleton.step", 0.15F, 1.0F); } public boolean attackEntityAsMob(Entity p_70652_1_) { if (super.attackEntityAsMob(p_70652_1_)) { if (this.getSkeletonType() == 1 && p_70652_1_ instanceof EntityLivingBase) { ((EntityLivingBase)p_70652_1_).addPotionEffect(new PotionEffect(Potion.wither.id, 200)); } return true; } else { return false; } } /** * Get this Entity's EnumCreatureAttribute */ public EnumCreatureAttribute getCreatureAttribute() { return EnumCreatureAttribute.UNDEAD; } /** * Called frequently so the entity can update its state every tick as required. For example, zombies and skeletons * use this to react to sunlight and start to burn. */ public void onLivingUpdate() { if (this.worldObj.isDaytime() && !this.worldObj.isRemote) { float var1 = this.getBrightness(1.0F); BlockPos var2 = new BlockPos(this.posX, (double)Math.round(this.posY), this.posZ); if (var1 > 0.5F && this.rand.nextFloat() * 30.0F < (var1 - 0.4F) * 2.0F && this.worldObj.isAgainstSky(var2)) { boolean var3 = true; ItemStack var4 = this.getEquipmentInSlot(4); if (var4 != null) { if (var4.isItemStackDamageable()) { var4.setItemDamage(var4.getItemDamage() + this.rand.nextInt(2)); if (var4.getItemDamage() >= var4.getMaxDamage()) { this.renderBrokenItemStack(var4); this.setCurrentItemOrArmor(4, (ItemStack)null); } } var3 = false; } if (var3) { this.setFire(8); } } } if (this.worldObj.isRemote && this.getSkeletonType() == 1) { this.setSize(0.72F, 2.535F); } super.onLivingUpdate(); } /** * Handles updating while being ridden by an entity */ public void updateRidden() { super.updateRidden(); if (this.ridingEntity instanceof EntityCreature) { EntityCreature var1 = (EntityCreature)this.ridingEntity; this.renderYawOffset = var1.renderYawOffset; } } /** * Called when the mob's health reaches 0. */ public void onDeath(DamageSource cause) { super.onDeath(cause); if (cause.getSourceOfDamage() instanceof EntityArrow && cause.getEntity() instanceof EntityPlayer) { EntityPlayer var2 = (EntityPlayer)cause.getEntity(); double var3 = var2.posX - this.posX; double var5 = var2.posZ - this.posZ; if (var3 * var3 + var5 * var5 >= 2500.0D) { var2.triggerAchievement(AchievementList.snipeSkeleton); } } else if (cause.getEntity() instanceof EntityCreeper && ((EntityCreeper)cause.getEntity()).getPowered() && ((EntityCreeper)cause.getEntity()).isAIEnabled()) { ((EntityCreeper)cause.getEntity()).func_175493_co(); this.entityDropItem(new ItemStack(Items.skull, 1, this.getSkeletonType() == 1 ? 1 : 0), 0.0F); } } protected Item getDropItem() { return Items.arrow; } /** * Drop 0-2 items of this living's type */ protected void dropFewItems(boolean p_70628_1_, int p_70628_2_) { int var3; int var4; if (this.getSkeletonType() == 1) { var3 = this.rand.nextInt(3 + p_70628_2_) - 1; for (var4 = 0; var4 < var3; ++var4) { this.dropItem(Items.coal, 1); } } else { var3 = this.rand.nextInt(3 + p_70628_2_); for (var4 = 0; var4 < var3; ++var4) { this.dropItem(Items.arrow, 1); } } var3 = this.rand.nextInt(3 + p_70628_2_); for (var4 = 0; var4 < var3; ++var4) { this.dropItem(Items.bone, 1); } } /** * Makes entity wear random armor based on difficulty */ protected void addRandomArmor() { if (this.getSkeletonType() == 1) { this.entityDropItem(new ItemStack(Items.skull, 1, 1), 0.0F); } } protected void func_180481_a(DifficultyInstance p_180481_1_) { super.func_180481_a(p_180481_1_); this.setCurrentItemOrArmor(0, new ItemStack(Items.bow)); } public IEntityLivingData func_180482_a(DifficultyInstance p_180482_1_, IEntityLivingData p_180482_2_) { p_180482_2_ = super.func_180482_a(p_180482_1_, p_180482_2_); if (this.worldObj.provider instanceof WorldProviderHell && this.getRNG().nextInt(5) > 0) { this.tasks.addTask(4, this.aiAttackOnCollide); this.setSkeletonType(1); this.setCurrentItemOrArmor(0, new ItemStack(Items.stone_sword)); this.getEntityAttribute(SharedMonsterAttributes.attackDamage).setBaseValue(4.0D); } else { this.tasks.addTask(4, this.aiArrowAttack); this.func_180481_a(p_180482_1_); this.func_180483_b(p_180482_1_); } this.setCanPickUpLoot(this.rand.nextFloat() < 0.55F * p_180482_1_.func_180170_c()); if (this.getEquipmentInSlot(4) == null) { Calendar var3 = this.worldObj.getCurrentDate(); if (var3.get(2) + 1 == 10 && var3.get(5) == 31 && this.rand.nextFloat() < 0.25F) { this.setCurrentItemOrArmor(4, new ItemStack(this.rand.nextFloat() < 0.1F ? Blocks.lit_pumpkin : Blocks.pumpkin)); this.equipmentDropChances[4] = 0.0F; } } return p_180482_2_; } /** * sets this entity's combat AI. */ public void setCombatTask() { this.tasks.removeTask(this.aiAttackOnCollide); this.tasks.removeTask(this.aiArrowAttack); ItemStack var1 = this.getHeldItem(); if (var1 != null && var1.getItem() == Items.bow) { this.tasks.addTask(4, this.aiArrowAttack); } else { this.tasks.addTask(4, this.aiAttackOnCollide); } } /** * Attack the specified entity using a ranged attack. */ public void attackEntityWithRangedAttack(EntityLivingBase p_82196_1_, float p_82196_2_) { EntityArrow var3 = new EntityArrow(this.worldObj, this, p_82196_1_, 1.6F, (float)(14 - this.worldObj.getDifficulty().getDifficultyId() * 4)); int var4 = EnchantmentHelper.getEnchantmentLevel(Enchantment.power.effectId, this.getHeldItem()); int var5 = EnchantmentHelper.getEnchantmentLevel(Enchantment.punch.effectId, this.getHeldItem()); var3.setDamage((double)(p_82196_2_ * 2.0F) + this.rand.nextGaussian() * 0.25D + (double)((float)this.worldObj.getDifficulty().getDifficultyId() * 0.11F)); if (var4 > 0) { var3.setDamage(var3.getDamage() + (double)var4 * 0.5D + 0.5D); } if (var5 > 0) { var3.setKnockbackStrength(var5); } if (EnchantmentHelper.getEnchantmentLevel(Enchantment.flame.effectId, this.getHeldItem()) > 0 || this.getSkeletonType() == 1) { var3.setFire(100); } this.playSound("random.bow", 1.0F, 1.0F / (this.getRNG().nextFloat() * 0.4F + 0.8F)); this.worldObj.spawnEntityInWorld(var3); } /** * Return this skeleton's type. */ public int getSkeletonType() { return this.dataWatcher.getWatchableObjectByte(13); } /** * Set this skeleton's type. */ public void setSkeletonType(int p_82201_1_) { this.dataWatcher.updateObject(13, Byte.valueOf((byte)p_82201_1_)); this.isImmuneToFire = p_82201_1_ == 1; if (p_82201_1_ == 1) { this.setSize(0.72F, 2.535F); } else { this.setSize(0.6F, 1.95F); } } /** * (abstract) Protected helper method to read subclass entity data from NBT. */ public void readEntityFromNBT(NBTTagCompound tagCompund) { super.readEntityFromNBT(tagCompund); if (tagCompund.hasKey("SkeletonType", 99)) { byte var2 = tagCompund.getByte("SkeletonType"); this.setSkeletonType(var2); } this.setCombatTask(); } /** * (abstract) Protected helper method to write subclass entity data to NBT. */ public void writeEntityToNBT(NBTTagCompound tagCompound) { super.writeEntityToNBT(tagCompound); tagCompound.setByte("SkeletonType", (byte)this.getSkeletonType()); } /** * Sets the held item, or an armor slot. Slot 0 is held item. Slot 1-4 is armor. Params: Item, slot */ public void setCurrentItemOrArmor(int slotIn, ItemStack itemStackIn) { super.setCurrentItemOrArmor(slotIn, itemStackIn); if (!this.worldObj.isRemote && slotIn == 0) { this.setCombatTask(); } } public float getEyeHeight() { return this.getSkeletonType() == 1 ? super.getEyeHeight() : 1.74F; } /** * Returns the Y Offset of this entity. */ public double getYOffset() { return super.getYOffset() - 0.5D; } }