package net.minecraft.entity.monster;
import com.google.common.base.Predicate;
import java.util.Calendar;
import net.minecraft.block.Block;
import net.minecraft.enchantment.Enchantment;
import net.minecraft.enchantment.EnchantmentHelper;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityCreature;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.EnumCreatureAttribute;
import net.minecraft.entity.IEntityLivingData;
import net.minecraft.entity.IRangedAttackMob;
import net.minecraft.entity.SharedMonsterAttributes;
import net.minecraft.entity.ai.EntityAIArrowAttack;
import net.minecraft.entity.ai.EntityAIAttackOnCollide;
import net.minecraft.entity.ai.EntityAIAvoidEntity;
import net.minecraft.entity.ai.EntityAIFleeSun;
import net.minecraft.entity.ai.EntityAIHurtByTarget;
import net.minecraft.entity.ai.EntityAILookIdle;
import net.minecraft.entity.ai.EntityAINearestAttackableTarget;
import net.minecraft.entity.ai.EntityAIRestrictSun;
import net.minecraft.entity.ai.EntityAISwimming;
import net.minecraft.entity.ai.EntityAIWander;
import net.minecraft.entity.ai.EntityAIWatchClosest;
import net.minecraft.entity.passive.EntityWolf;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.projectile.EntityArrow;
import net.minecraft.init.Blocks;
import net.minecraft.init.Items;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.potion.Potion;
import net.minecraft.potion.PotionEffect;
import net.minecraft.stats.AchievementList;
import net.minecraft.util.BlockPos;
import net.minecraft.util.DamageSource;
import net.minecraft.world.DifficultyInstance;
import net.minecraft.world.World;
import net.minecraft.world.WorldProviderHell;
public class EntitySkeleton extends EntityMob implements IRangedAttackMob
{
private EntityAIArrowAttack aiArrowAttack = new EntityAIArrowAttack(this, 1.0D, 20, 60, 15.0F);
private EntityAIAttackOnCollide aiAttackOnCollide = new EntityAIAttackOnCollide(this, EntityPlayer.class, 1.2D, false);
private static final String __OBFID = "CL_00001697";
public EntitySkeleton(World worldIn)
{
super(worldIn);
this.tasks.addTask(1, new EntityAISwimming(this));
this.tasks.addTask(2, new EntityAIRestrictSun(this));
this.tasks.addTask(2, this.field_175455_a);
this.tasks.addTask(3, new EntityAIFleeSun(this, 1.0D));
this.tasks.addTask(3, new EntityAIAvoidEntity(this, new Predicate()
{
private static final String __OBFID = "CL_00002203";
public boolean func_179945_a(Entity p_179945_1_)
{
return p_179945_1_ instanceof EntityWolf;
}
public boolean apply(Object p_apply_1_)
{
return this.func_179945_a((Entity)p_apply_1_);
}
}, 6.0F, 1.0D, 1.2D));
this.tasks.addTask(4, new EntityAIWander(this, 1.0D));
this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
this.tasks.addTask(6, new EntityAILookIdle(this));
this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false, new Class[0]));
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true));
this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityIronGolem.class, true));
if (worldIn != null && !worldIn.isRemote)
{
this.setCombatTask();
}
}
protected void applyEntityAttributes()
{
super.applyEntityAttributes();
this.getEntityAttribute(SharedMonsterAttributes.movementSpeed).setBaseValue(0.25D);
}
protected void entityInit()
{
super.entityInit();
this.dataWatcher.addObject(13, new Byte((byte)0));
}
/**
* Returns the sound this mob makes while it's alive.
*/
protected String getLivingSound()
{
return "mob.skeleton.say";
}
/**
* Returns the sound this mob makes when it is hurt.
*/
protected String getHurtSound()
{
return "mob.skeleton.hurt";
}
/**
* Returns the sound this mob makes on death.
*/
protected String getDeathSound()
{
return "mob.skeleton.death";
}
protected void func_180429_a(BlockPos p_180429_1_, Block p_180429_2_)
{
this.playSound("mob.skeleton.step", 0.15F, 1.0F);
}
public boolean attackEntityAsMob(Entity p_70652_1_)
{
if (super.attackEntityAsMob(p_70652_1_))
{
if (this.getSkeletonType() == 1 && p_70652_1_ instanceof EntityLivingBase)
{
((EntityLivingBase)p_70652_1_).addPotionEffect(new PotionEffect(Potion.wither.id, 200));
}
return true;
}
else
{
return false;
}
}
/**
* Get this Entity's EnumCreatureAttribute
*/
public EnumCreatureAttribute getCreatureAttribute()
{
return EnumCreatureAttribute.UNDEAD;
}
/**
* Called frequently so the entity can update its state every tick as required. For example, zombies and skeletons
* use this to react to sunlight and start to burn.
*/
public void onLivingUpdate()
{
if (this.worldObj.isDaytime() && !this.worldObj.isRemote)
{
float var1 = this.getBrightness(1.0F);
BlockPos var2 = new BlockPos(this.posX, (double)Math.round(this.posY), this.posZ);
if (var1 > 0.5F && this.rand.nextFloat() * 30.0F < (var1 - 0.4F) * 2.0F && this.worldObj.isAgainstSky(var2))
{
boolean var3 = true;
ItemStack var4 = this.getEquipmentInSlot(4);
if (var4 != null)
{
if (var4.isItemStackDamageable())
{
var4.setItemDamage(var4.getItemDamage() + this.rand.nextInt(2));
if (var4.getItemDamage() >= var4.getMaxDamage())
{
this.renderBrokenItemStack(var4);
this.setCurrentItemOrArmor(4, (ItemStack)null);
}
}
var3 = false;
}
if (var3)
{
this.setFire(8);
}
}
}
if (this.worldObj.isRemote && this.getSkeletonType() == 1)
{
this.setSize(0.72F, 2.535F);
}
super.onLivingUpdate();
}
/**
* Handles updating while being ridden by an entity
*/
public void updateRidden()
{
super.updateRidden();
if (this.ridingEntity instanceof EntityCreature)
{
EntityCreature var1 = (EntityCreature)this.ridingEntity;
this.renderYawOffset = var1.renderYawOffset;
}
}
/**
* Called when the mob's health reaches 0.
*/
public void onDeath(DamageSource cause)
{
super.onDeath(cause);
if (cause.getSourceOfDamage() instanceof EntityArrow && cause.getEntity() instanceof EntityPlayer)
{
EntityPlayer var2 = (EntityPlayer)cause.getEntity();
double var3 = var2.posX - this.posX;
double var5 = var2.posZ - this.posZ;
if (var3 * var3 + var5 * var5 >= 2500.0D)
{
var2.triggerAchievement(AchievementList.snipeSkeleton);
}
}
else if (cause.getEntity() instanceof EntityCreeper && ((EntityCreeper)cause.getEntity()).getPowered() && ((EntityCreeper)cause.getEntity()).isAIEnabled())
{
((EntityCreeper)cause.getEntity()).func_175493_co();
this.entityDropItem(new ItemStack(Items.skull, 1, this.getSkeletonType() == 1 ? 1 : 0), 0.0F);
}
}
protected Item getDropItem()
{
return Items.arrow;
}
/**
* Drop 0-2 items of this living's type
*/
protected void dropFewItems(boolean p_70628_1_, int p_70628_2_)
{
int var3;
int var4;
if (this.getSkeletonType() == 1)
{
var3 = this.rand.nextInt(3 + p_70628_2_) - 1;
for (var4 = 0; var4 < var3; ++var4)
{
this.dropItem(Items.coal, 1);
}
}
else
{
var3 = this.rand.nextInt(3 + p_70628_2_);
for (var4 = 0; var4 < var3; ++var4)
{
this.dropItem(Items.arrow, 1);
}
}
var3 = this.rand.nextInt(3 + p_70628_2_);
for (var4 = 0; var4 < var3; ++var4)
{
this.dropItem(Items.bone, 1);
}
}
/**
* Makes entity wear random armor based on difficulty
*/
protected void addRandomArmor()
{
if (this.getSkeletonType() == 1)
{
this.entityDropItem(new ItemStack(Items.skull, 1, 1), 0.0F);
}
}
protected void func_180481_a(DifficultyInstance p_180481_1_)
{
super.func_180481_a(p_180481_1_);
this.setCurrentItemOrArmor(0, new ItemStack(Items.bow));
}
public IEntityLivingData func_180482_a(DifficultyInstance p_180482_1_, IEntityLivingData p_180482_2_)
{
p_180482_2_ = super.func_180482_a(p_180482_1_, p_180482_2_);
if (this.worldObj.provider instanceof WorldProviderHell && this.getRNG().nextInt(5) > 0)
{
this.tasks.addTask(4, this.aiAttackOnCollide);
this.setSkeletonType(1);
this.setCurrentItemOrArmor(0, new ItemStack(Items.stone_sword));
this.getEntityAttribute(SharedMonsterAttributes.attackDamage).setBaseValue(4.0D);
}
else
{
this.tasks.addTask(4, this.aiArrowAttack);
this.func_180481_a(p_180482_1_);
this.func_180483_b(p_180482_1_);
}
this.setCanPickUpLoot(this.rand.nextFloat() < 0.55F * p_180482_1_.func_180170_c());
if (this.getEquipmentInSlot(4) == null)
{
Calendar var3 = this.worldObj.getCurrentDate();
if (var3.get(2) + 1 == 10 && var3.get(5) == 31 && this.rand.nextFloat() < 0.25F)
{
this.setCurrentItemOrArmor(4, new ItemStack(this.rand.nextFloat() < 0.1F ? Blocks.lit_pumpkin : Blocks.pumpkin));
this.equipmentDropChances[4] = 0.0F;
}
}
return p_180482_2_;
}
/**
* sets this entity's combat AI.
*/
public void setCombatTask()
{
this.tasks.removeTask(this.aiAttackOnCollide);
this.tasks.removeTask(this.aiArrowAttack);
ItemStack var1 = this.getHeldItem();
if (var1 != null && var1.getItem() == Items.bow)
{
this.tasks.addTask(4, this.aiArrowAttack);
}
else
{
this.tasks.addTask(4, this.aiAttackOnCollide);
}
}
/**
* Attack the specified entity using a ranged attack.
*/
public void attackEntityWithRangedAttack(EntityLivingBase p_82196_1_, float p_82196_2_)
{
EntityArrow var3 = new EntityArrow(this.worldObj, this, p_82196_1_, 1.6F, (float)(14 - this.worldObj.getDifficulty().getDifficultyId() * 4));
int var4 = EnchantmentHelper.getEnchantmentLevel(Enchantment.power.effectId, this.getHeldItem());
int var5 = EnchantmentHelper.getEnchantmentLevel(Enchantment.punch.effectId, this.getHeldItem());
var3.setDamage((double)(p_82196_2_ * 2.0F) + this.rand.nextGaussian() * 0.25D + (double)((float)this.worldObj.getDifficulty().getDifficultyId() * 0.11F));
if (var4 > 0)
{
var3.setDamage(var3.getDamage() + (double)var4 * 0.5D + 0.5D);
}
if (var5 > 0)
{
var3.setKnockbackStrength(var5);
}
if (EnchantmentHelper.getEnchantmentLevel(Enchantment.flame.effectId, this.getHeldItem()) > 0 || this.getSkeletonType() == 1)
{
var3.setFire(100);
}
this.playSound("random.bow", 1.0F, 1.0F / (this.getRNG().nextFloat() * 0.4F + 0.8F));
this.worldObj.spawnEntityInWorld(var3);
}
/**
* Return this skeleton's type.
*/
public int getSkeletonType()
{
return this.dataWatcher.getWatchableObjectByte(13);
}
/**
* Set this skeleton's type.
*/
public void setSkeletonType(int p_82201_1_)
{
this.dataWatcher.updateObject(13, Byte.valueOf((byte)p_82201_1_));
this.isImmuneToFire = p_82201_1_ == 1;
if (p_82201_1_ == 1)
{
this.setSize(0.72F, 2.535F);
}
else
{
this.setSize(0.6F, 1.95F);
}
}
/**
* (abstract) Protected helper method to read subclass entity data from NBT.
*/
public void readEntityFromNBT(NBTTagCompound tagCompund)
{
super.readEntityFromNBT(tagCompund);
if (tagCompund.hasKey("SkeletonType", 99))
{
byte var2 = tagCompund.getByte("SkeletonType");
this.setSkeletonType(var2);
}
this.setCombatTask();
}
/**
* (abstract) Protected helper method to write subclass entity data to NBT.
*/
public void writeEntityToNBT(NBTTagCompound tagCompound)
{
super.writeEntityToNBT(tagCompound);
tagCompound.setByte("SkeletonType", (byte)this.getSkeletonType());
}
/**
* Sets the held item, or an armor slot. Slot 0 is held item. Slot 1-4 is armor. Params: Item, slot
*/
public void setCurrentItemOrArmor(int slotIn, ItemStack itemStackIn)
{
super.setCurrentItemOrArmor(slotIn, itemStackIn);
if (!this.worldObj.isRemote && slotIn == 0)
{
this.setCombatTask();
}
}
public float getEyeHeight()
{
return this.getSkeletonType() == 1 ? super.getEyeHeight() : 1.74F;
}
/**
* Returns the Y Offset of this entity.
*/
public double getYOffset()
{
return super.getYOffset() - 0.5D;
}
}